Page values for "Dispersion"
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"Skills" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Dispersion |
image | String | Dispersion.png |
effects | String | Create an AoE shockwave which destabilizes yourself. Effect varies depending on Imbue. |
damage | String | |
impact | String | |
multipliers | String | 2.0x Damage<br>1.5x Impact |
damageOverride | String | Element of imbue |
requires | String | [[Maces#One-Handed|One-handed Mace]] |
consumes | String | 30 [[File:Stamina.png|14px|link=Stamina|Stamina]] [[Stamina]] |
durabilityCost | String | 5% |
cooldown | String | 120 seconds |
skilltype | String | Active |
subtype | String | Melee Weapon |
skilltier | String | 1 |
trainer | String | [[Bea Battleborn, Weapons Master]] |
location | String | New Sirocco |
cost | String | 3 [[File:MedalIcon.png|18px|link=Conqueror's Medal|Conqueror's Medal]] |
manacost | Integer | |
manaburn | Integer | |
staminacost | Float | 30.0 |
staminaburn | Integer | |
healthcost | Integer | |
healthburn | Integer | |
prereq | String | |
DLC | String | [[The Three Brothers]] |
"Descriptions" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Dispersion |
description | String | Create a highly damaging shockwave that destabilizes you. If your Weapon has an elemental imbue, it uses that element and inflicts the associated Hex on foes. |
"EffectReference" values
5 rows are stored for this pageField | Field type | Value |
---|---|---|
effect | String | Scorched |
type | String | PlayerInflicts |
effectlevel | Integer | |
buildup | Integer | 115 |
chance | Integer |
Field | Field type | Value |
---|---|---|
effect | String | Chill |
type | String | PlayerInflicts |
effectlevel | Integer | |
buildup | Integer | 115 |
chance | Integer |
Field | Field type | Value |
---|---|---|
effect | String | Doomed |
type | String | PlayerInflicts |
effectlevel | Integer | |
buildup | Integer | 115 |
chance | Integer |
Field | Field type | Value |
---|---|---|
effect | String | Haunted |
type | String | PlayerInflicts |
effectlevel | Integer | |
buildup | Integer | 115 |
chance | Integer |
Field | Field type | Value |
---|---|---|
effect | String | Curse |
type | String | PlayerInflicts |
effectlevel | Integer | |
buildup | Integer | 115 |
chance | Integer |