Build:Illunminated Frost

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Illunminated Frost is a Character Build in Outward, created by Feepr.

Summary

Illunminated Frost
An ice and lightning focused Spellblade that makes great use of Sigil of Ice and the Radiant Wolf Sword. You will be deadly, and you will be shiny.
BreakthroughIcon.png Breakthroughs Required Faction
Shamanic Resonance.png Spellblade's Awakening.png Leyline Connection.png Holy Mission Banner.png
Equipment
Weapon Off-Hand Head Body Boots Backpack
Radiant Wolf Sword.png Ornate Chakram.png Musing of a Philosopher Virgin Helmet.png Inner Cool Virgin Armor.png Inner Cool Virgin Boots.png Inner Cool Glowstone Backpack.png
Quickslots
1 2 3 4 5 6 7 8
Elemental Discharge.png Mana Push.png Mana Ward.png Chakram Arc.png Chakram Dance.png The Technique.png Sigil of Ice.png Sigil of Wind.png

Playstyle

Glowboy.png

There is some flexibility in the play of this build. A simple loop of placing a Sigil of Ice, pulling enemies, and then using everything while staying near the sigil will get your through most content.

I do understand sometimes having a sigil as an anchor for your chosen arena may not be ideal. Luckily this build can still do well even when not utilizing half of its kit. A Radiant Wolf Sword with Infuse Frost still hits hard.

Mana Points

I would recommend 3-5 points into Mana.

Notes

Tier 3 Skill Choices
Sigil of Wind.png > Infuse Frost.png > Elemental Discharge.png > Sigil of Ice.png

Consider The Technique

Holy Mission Choices
Spiritual Communion.png > Divine Assistance.png

I would recommend Divine Assistance.

Ensure you get the Radiant Wolf Sword! While on Truth and Purpose choose option 3 every time during the debate with the rebel priests.

While the Frozen Chakram would be the obvious choice for this build I find it hard to ruin the look. Lets face it people if you don't look stunning on the battlefield is it even worth fighting? The Ornate Chakram fits the aesthetic perfectly and when enchanted with Musing of a Philosopher it still applies Chill.

Additional Equipment
Coil Lantern.png > Virgin Lantern.png > Mage Tent.png

If you choose to use the Virgin Lantern make sure you enchant it! Personally I think Angel Light fits the build.

Early-Game

This build plays like a simple Spellblade in the early game. Infuse your weapon and smack things. Sigil of Wind will be available to you early so incorporating the occasional Lightning Spark will help push you through content.

A good start would be to get yourself a Fang Sword, any shield, and a set of Virgin Armor. The armor isn't amazing as is but its good enough for now. It can be purchased in Harmattan. After equipping yourself go unlock Mana and start saving up silver for skills.

Early-Game Staple
Infuse Frost.png > Fang Sword.png > Gold-Lich Mask.png > Gold Ingot.png
Lightning Spark and Ethereal Bolt
Sigil of Wind.png > Spark.png > Lightning Spark.png > Mana Push.png > Ethereal Bolt.png

Mid-Game

By now you have your skills and enough equipment to use them. There is some work left to be done on the build but you should have the ability to do all the cool things this build does.

While combat can be as simple as infuse weapon and smack, we now have more options. Chakrams are pretty great when they are off cooldown and if you have the time for Sigils a lot of damage can be dealt.

A good place to be at this point in the game would have you wielding a Horror Sword and any Chakram. Your armor doesn't matter too much here but if you are having issues I would suggest storing your Virgin set and picking up the Entomber Set. It is just a generally good set of armor for most builds.

Mid-Game Staple
Infuse Frost.png > Sigil of Wind.png > Sigil of Ice.png > Elemental Discharge.png > Mana Push.png > Chakram Arc.png > Chakram Dance.png > Iron Sword.png > Iron Sword.png > Iron Sword.png

Late-Game

Enchants and equipment completion!

Everything comes together now. You have achieved maximum shine. Things play out much the same as in the mid-game. You deal a significantly higher amount of damage now though!

Something to be aware of is that while your damage has increased your defenses have not. Stronger enemies are ahead and you will need to compensate.

Late-Game Staple
Infuse Frost.png > Sigil of Wind.png > Sigil of Ice.png > Elemental Discharge.png > Mana Push.png > Chakram Arc.png > Chakram Dance.png > Radiant Wolf Sword.png > Radiant Wolf Sword.png > Radiant Wolf Sword.png

Equipment Progression

Progression isn't as cut-and-dry for this build as you can jump around depending on your skill and knowledge. The following suggestions will assume you have average skill and little knowledge. Like me when I play League.

Suggested Main-Hand Progression
Fang Sword.png > Horror Sword.png > Radiant Wolf Sword.png
Suggested Off-Hand Progression
Round Shield.png > Chakram.png > Ornate Chakram.png

You should switch to a Chakram regardless of which one you happen to have as soon as you have the Chakram Skills.

The only armor progression will be enchanting your set with Inner Cool.

Things I Like To Have With Me

Restoratives
Life Potion.png > Endurance Potion.png > Astral Potion.png > Bandages.png > Antidote.png > Ocean Fricassee.png > Waterskin.png
Boons
Discipline Potion.png > Rage Potion.png > Cool Potion.png > Warm Potion.png > Mist Potion.png > Possessed Potion.png > Blessed Potion.png
Equipment
Mining Pick.png > Fishing Harpoon.png
Reagents
Cold Stone.png

Combos

Mana Push
Sigil of Wind.png > Sigil of Ice.png > Mana Push.png > Ethereal Bolt.png > Frost Push.png

See Also