Build:Illunminated Frost
Illunminated Frost is a Character Build in Outward, created by Feepr.
Summary
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Illunminated Frost An ice and lightning focused Spellblade that makes great use of Sigil of Ice and the Radiant Wolf Sword. You will be deadly, and you will be shiny. Breakthroughs
Required Faction Equipment Weapon Off-Hand Head Body Boots Backpack Musing of a Philosopher
Inner Cool
Inner Cool
Inner Cool
Playstyle
There is some flexibility in the play of this build. A simple loop of placing a Sigil of Ice, pulling enemies, and then using everything while staying near the sigil will get your through most content.
I do understand sometimes having a sigil as an anchor for your chosen arena may not be ideal. Luckily this build can still do well even when not utilizing half of its kit. A Radiant Wolf Sword with Infuse Frost still hits hard.
Mana Points
I would recommend 3-5 points into Mana.
Notes
Tier 3 Skill Choices | |||||
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Consider The Technique
Holy Mission Choices | |||||
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I would recommend Divine Assistance.
Ensure you get the Radiant Wolf Sword! While on Truth and Purpose choose option 3 every time during the debate with the rebel priests.
While the Frozen Chakram would be the obvious choice for this build I find it hard to ruin the look. Lets face it people if you don't look stunning on the battlefield is it even worth fighting? The Ornate Chakram fits the aesthetic perfectly and when enchanted with Musing of a Philosopher it still applies Chill.
Additional Equipment | |||||
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If you choose to use the Virgin Lantern make sure you enchant it! Personally I think Angel Light fits the build.
Early-Game
This build plays like a simple Spellblade in the early game. Infuse your weapon and smack things. Sigil of Wind will be available to you early so incorporating the occasional Lightning Spark will help push you through content.
A good start would be to get yourself a Fang Sword, any shield, and a set of Virgin Armor. The armor isn't amazing as is but its good enough for now. It can be purchased in Harmattan. After equipping yourself go unlock Mana and start saving up silver for skills.
Early-Game Staple | |||||
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Lightning Spark and Ethereal Bolt | |||||
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Mid-Game
By now you have your skills and enough equipment to use them. There is some work left to be done on the build but you should have the ability to do all the cool things this build does.
While combat can be as simple as infuse weapon and smack, we now have more options. Chakrams are pretty great when they are off cooldown and if you have the time for Sigils a lot of damage can be dealt.
A good place to be at this point in the game would have you wielding a Horror Sword and any Chakram. Your armor doesn't matter too much here but if you are having issues I would suggest storing your Virgin set and picking up the Entomber Set. It is just a generally good set of armor for most builds.
Mid-Game Staple | |||||
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Late-Game
Enchants and equipment completion!
Everything comes together now. You have achieved maximum shine. Things play out much the same as in the mid-game. You deal a significantly higher amount of damage now though!
Something to be aware of is that while your damage has increased your defenses have not. Stronger enemies are ahead and you will need to compensate.
Late-Game Staple | |||||
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Equipment Progression
Progression isn't as cut-and-dry for this build as you can jump around depending on your skill and knowledge. The following suggestions will assume you have average skill and little knowledge. Like me when I play League.
Suggested Main-Hand Progression | |||||
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Suggested Off-Hand Progression | |||||
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You should switch to a Chakram regardless of which one you happen to have as soon as you have the Chakram Skills.
The only armor progression will be enchanting your set with Inner Cool.
Things I Like To Have With Me
Restoratives | |||||
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Boons | |||||
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Equipment | |||||
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Reagents | |||||
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Combos
Mana Push | |||||
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