Build:Master of Weapons

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Master of Weapons is a Character Build in Outward, created by The Annoying Crow.

Summary

Master of Weapons
This build focuses on utilizing Tsar Weapons and the weapon skills found in the base game with the weapon skills located from the weapon master in the three brothers to deal massive physical damage.
BreakthroughIcon.png Breakthroughs Required Faction
Daredevil.png Steadfast Ascetic.png Survivor's Resilience.png Heroic Kingdom Banner.png
Equipment
Weapon Off-Hand Head Body Boots Backpack
Tsar Claymore.png Whiplash Any Shadow Kazite Light Helmet.png Assassin Shadow Kazite Light Armor.png Assassin Shadow Kazite Light Boots.png Assassin Brigand's Backpack.png
Quickslots
1 2 3 4 5 6 7 8
Moment of Truth.png Predator Leap.png Perfect Strike.png Sweep Kick.png Probe.png Counterstrike.png Pommel Counter.png Unerring Read.png

Full Build Details

Optional Breakthroughs are Mercenary or Cabal Hermit. If you decide to use either of these, replace Wild Hunter. The highest damage possible is Wild Hunter, Warrior Monk, and Speedster however. (Proof Below)

Optional Skills are Mana Ward, Brace, Prime.

When using another weapon, replace Pommel Counter and MoT with the two weapon skills. You can also replace unerring and counterstrike for One Handed Off-Hands.

Normal Damage Multipliers are as follows: 15% All Damage(Alchemical Experiment), 15% Physical Damage(Kirouac's Breakthrough), 10% Physical Damage(Brigands Backpack), 15% Physical Damage(Calygrey Bone Cage{Tent}), 25% Physical Damage (Physical Attack Up Buff), 15% Physical Damage(Discipline Buff).

Unique Damage Multipliers are as follows: 25% Increased Weapon Skill Damage / -25% Normal Attack Damage(Patience), 25% Increased Physical Damage / -40% Elemental Damage(Brawns), Increased Boon effect by 10%, 15% for Discipline (Shamanic Resonance).


Base Damage without unique modifiers(Using MoT and other potential Breakthrough Skills)

Base Swing = 163.8

Probe 1-3 (0.5x)= 81.90

Probe 4(1.25x) = 204.75

Pommel Counter(1.25x) = 204.75

Counterstrike(2.5x) = 409.5

Predator Leap(1.5x) = 245.7

Feral Strikes (1.75x, Strikes Twice) = 286.65(573.3)

Moment of Truth(3.5x) = 573.3


Damage assuming Brawns (25% Physical Damage)

Base Swing = 184.8

Probe 1-3 (0.5x)= 92.4

Probe 4(1.25x) = 231

Pommel Counter(1.25x) = 231

Counterstrike(2.5x) = 462

Predator Leap(1.5x) = 277.2

Feral Strikes (1.75x, Strikes Twice) = 323.4(646.8)

Moment of Truth(3.5x) = 646.8


Damage assuming Brawns and Patience (25% ability damage, 25% physical damage, -25% regular attack damage)

Base Swing = 163.8

Probe 1-3 (0.5x)= 102.9

Probe 4(1.25x) = 257.25

Pommel Counter(1.25x) = 257.25

Counterstrike(2.5x) = 514.5

Predator Leap(1.5x) = 308.7

Feral Strikes (1.75x, Strikes Twice) = 360.15(720.3)

Moment of Truth(3.5x) = 720.3


Damage assuming Brawns, Shamanic Resonance and Patience (25% ability damage, 25% physical damage, -25% regular attack damage, 15% discipline buff increased to 30%)

Base Swing = 176.4

Probe 1-3 (0.5x)= 109.2

Probe 4(1.25x) = 273

Pommel Counter(1.25x) = 273

Counterstrike(2.5x) = 546

Predator Leap(1.5x) = 327.6

Feral Strikes (1.75x, Strikes Twice) = 382.2(764.4)

Moment of Truth(3.5x) = 764.4


Why is Wild Hunter better than Cabal Hermit?

This took a lot of second guessing and discord build discussions to finally hash out an actual definitive answer. The conclusion was; the damage gained from an additional skill outdid the damage added to Moment of Truth and other skills via Shamanic Resonance.

For Instance: with Shadow Kazite(20% CDR), Max Alertness(40% CDR), and the Energized effect(10% CDR), this build has 70% CDR, which brings the skill cooldowns to:

Moment of Truth = 4.5 seconds

Perfect Strike = 6 seconds

Predator Leap = 12 seconds

So, for what we care about, Shaman adds 44.1 damage to every Moment of Truth. You can swing 3 Moment of Truth's roughly in the time of 1 Predator Leap. So, we can solve what has more benefit by the comparison:

44.1 * 3 = 132.3 < 308.7

But what about the impact Shamanic Resonance gives?

It's also better to use Wild Hunter as Moment of Truth has a 0.5 impact multiplier and Perfect Strike deals no impact. So Predator Leap's (2x+30) impact modifier easily beats Shamanic Resonance's 10% rage boon increase. For other weapons, this math may change for impact. But the damage will always be better using Predator Leap.


Credit

Original Build & Core Concept: https://outward.gamepedia.com/Build:Carnival_King @Sk0oma

Help with Math: Outward Discord Channel #Char-Builds notably Raey the Wolf, Evangelion, SleepyIGuess(Insert Boozu Milk), and Fenrys.


Edits

Tsar Greatmace actually has less weapon skill damage than the Masterpiece Greatmace. However, the tsar greatmace has infinite durability and as durability drops damage drops, so the overall damage may stay the same. Credit to Raisin on discord

Combos

Normal Combat Skill Combination:

Perfect Strike

Moment of Truth

Predator Leap

Probe 4

Moment of Truth

See Also