Build:OP Chakram Hex
OP Chakram Hex is a Character Build in Outward, created by LunaBird Gaming Nest.
Summary
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OP Chakram Hex The main strategy of this build is to first use guns and hex magics to de-buff the enemy, then use the chakram skill to unbalance or knock down the enemy, and finally use the boosted normal attack to slash and kill the enemy that can't fight back. When you control the enemy's stability bar, you win the game, which means that the left hand is impact and the right hand is power in 1 build Breakthroughs
Required Faction Any Equipment Weapon Off-Hand Head Body Boots Backpack Fulmination
Spirit of Monsoon
Flux
Full Build Details
Buff & Debuff
Damage Boost Buffs
Buff | Elemental Damage Bonus | Physical Damage Bonus |
---|---|---|
Lockwell's Revelation (When Very Tired) | 30% | |
Elemental Boons (With Shamanic Resonance) | 30% | |
Shimmer Potion | 15% | |
Discipline (With Shamanic Resonance) | 30% | |
Physical Attack Up | 20% | |
Immolate | 30% Fire | |
Corrupted | 15% Decay/Frost |
Other Buffs
Buff | Effects |
---|---|
Sparkling Water (Effect) | +0.75 Stamina per second |
Stamina Recovery Lv1~5 | +0.3~1.2 Stamina per second |
Rage (With Shamanic Resonance) | +35% Impact bonus damage |
Impact Up | +20% Impact bonus damage |
Imbues (Varnish Or Skill) | Additional damage |
Luxury Tent Sleep Effect | -20% Stamina cost of actions |
Daredevil (Alert Level 4) | +40% Cooldown Reduction |
Additional Buff From Faction And Building
Faction | Buff |
---|---|
The Heroic Kingdom of Levant | Alchemical Experiment(+15% All Damage), Kirouac's Breakthrough(+15% Physical Damage) |
The Holy Mission of Elatt | Spiritual Communion(+10% Ethereal/Lightning/Decay damage), Exalted(+200% All Damage) |
Sorobor Academy | Logistics Expert(+10% Cooldown Reduction) |
Debuff On Enemy
Buff | Effects |
---|---|
Elemental Vulnerability | -25% damage resistance for Ethereal, Decay, Lightning, Frost and Fire |
Pain | -25% Physical resistance |
Confusion | -25% Impact resistance |
Doomed | -25% Lightning resistance |
Chill | -25% Frost resistance |
Curse | -25% Decay resistance |
Haunted | -25% Ethereal resistance |
Scorched | -25% Fire resistance |
Equipment
Offhand Equipment
Offhand Equipment | Ability |
---|---|
Vigilante Chakram | Highest Impact Attack Chakram(53 Impact Attack) |
Frozen Chakram | Frost Attack & Elemental Vulnerability(40% buildup) |
Tsar Chakram | Highest Physical Attack(60 Physical Attack) |
Chimera Pistol | Elemental Vulnerability |
Obsidian Pistol | Burning |
Bone Pistol | Haunted |
Cannon Pistol | Confusion |
Lexicon | For Runic Blade, Runic Protection & Runic Lantern |
Lightning Damage Bonus Build Equipment
Equipment | Enchantments | Lightning Damage Bonus | Physical Damage Bonus |
---|---|---|---|
Weapon:Radiant Wolf Sword (34 Lightning Damage) | Fulmination (5 Lightning Damage) | ||
Helmet:Rust Lich Helmet | 25% | -30% | |
Armor:Ash Armor | Spirit of Monsoon | 25% | |
Boots:Scarlet Boots | Flux | 20% | |
Total | 70% | -30% |
Total Lightning Damage Bonus = 75% (Buff) + 70% (Equipment) = 145% (1.45)
Damage Per Normal Hit (Weapon's Lightning Damage) = 39 * (1 + 1.45) = 95.55
Damage Per Normal Hit (Greater Lightning Imbue's Lightning Damage) = [(39 * (1.1 - 1)) + 15] * (1 + 1.45) = 46.305
Total Damage Per Normal Hit = 141.855
Example : Damage On Elite Crimson Avatar Per Normal Hit (-70% Lightning Damage Resistance After Debuffed With Elemental Vulnerability & Doomed) = 141.855 * [1 - (- 0.7)] = 241.1535
Decay Damage Bonus Build Equipment
Equipment | Enchantments | Decay Damage Bonus | Physical Damage Bonus |
---|---|---|---|
Weapon:Scepter of the Cruel Priest (55 Decay Damage) | 13% | ||
Helmet:Tenebrous Helm | 10% | ||
Armor:Antique Plate Garb | Spirit of Harmattan | 25% | |
Boots:Tenebrous Boots | 10% | ||
Total | 58% |
Total Decay Damage Bonus = 90% (Buff) + 58% (Equipment) = 148% (1.48)
Damage Per Normal Hit (Weapon's Decay Damage) = 55 * (1 + 1.48) = 136.4
Damage Per Normal Hit (Greater Decay Imbue's Decay Damage) = [(55 * (1.2 - 1)) + 15] * (1 + 1.48) = 64.48
Total Damage Per Normal Hit = 200.88
Example : Damage On Light Mender Per Normal Hit (-70% Decay Damage Resistance After Debuffed With Elemental Vulnerability & Curse) = 200.88 * [1 - (- 0.7)] = 341.496
Ethereal Damage Bonus Build Equipment
Equipment | Enchantments | Ethereal Damage Bonus | Physical Damage Bonus |
---|---|---|---|
Weapon:Runic Blade (31 Ethereal Damage) | |||
Helmet:Scarlet Mask | 15% | ||
Armor:Green Copal Armor | Spirit of Berg | 25% | |
Boots:Manawall Boots | 10% | ||
Total | 50% |
Total Ethereal Damage Bonus = 75% (Buff) + 50% (Equipment) = 125% (1.25)
Damage Per Normal Hit (Weapon's Ethereal Damage) = 31 * (1 + 1.25) = 69.75
Damage Per Normal Hit (Greater Ethereal Imbue's Ethereal Damage) = [(31 * (1.1 - 1)) + 15] * (1 + 1.25) = 40.725
Total Damage Per Normal Hit = 110.475
Example : Damage On Immaculate (Ascendant) Per Normal Hit (-100% Ethereal Damage Resistance After Debuffed With Elemental Vulnerability & Haunted) = 110.475 * [1 - (- 1)] = 220.95
Frost Damage Bonus Build Equipment
Equipment | Enchantments | Frost Damage Bonus | Physical Damage Bonus |
---|---|---|---|
Weapon:Skycrown Mace (23.5 Frost & Physical Damage) | |||
Helmet:Red Wide Hat | 10% | ||
Armor:Adventurer Armor | Spirit of Cierzo | 25% | |
Boots:Rust Lich Boots | 25% | -30% | |
Backpacks:Brigand's Backpack | 15% | ||
Total | 60% | -15% |
Total Frost Damage Bonus = 90% (Buff) + 60% (Equipment) = 150% (1.5)
Total Physical Damage Bonus = 50% (Buff) + (- 15%) (Equipment) = 35% (0.35)
Damage Per Normal Hit (Weapon's Frost Damage) = 23.5 * (1 + 1.5) = 58.75
Damage Per Normal Hit (Greater Frost Imbue's Frost Damage) = [(47 * (1.1 - 1)) + 15] * (1 + 1.5) = 49.25
Damage Per Normal Hit (Weapon's Physical Damage) = 23.5 * (1 + 0.35) = 31.725
Total Damage Per Normal Hit = 108 Frost + 31.725 Physical
Example : Damage On Elite Torcrab Per Normal Hit (-90% Frost & 45% Physical Damage Resistance After Debuffed With Elemental Vulnerability , Chill & Pain) = 108 * [1 - (- 0.9)] + 31.725 * (1 - 0.45) = 205.2 Frost + 17.449 Physical
Fire Damage Bonus Build Equipment
Equipment | Enchantments | Fire Damage Bonus | Physical Damage Bonus |
---|---|---|---|
Weapon:Sunfall Axe (21 Fire & Physical Damage) | Whiplash (2.1 Physical Damage) | ||
Helmet:Scarlet Mask | 15% | ||
Armor:Master Desert Tunic | Spirit of Levant | 25% | |
Boots:Scarlet Boots | 15% | ||
Backpacks:Brigand's Backpack | 15% | ||
Total | 55% | 15% |
Total Fire Damage Bonus = 105% (Buff) + 55% (Equipment) = 160% (1.6)
Total Physical Damage Bonus = 50% (Buff) + 15% (Equipment) = 65% (0.65)
Damage Per Normal Hit (Weapon's Fire Damage) = 21 * (1 + 1.6) = 54.6
Damage Per Normal Hit (Greater Fire Imbue's Fire Damage) = [(44.1 * (1.1 - 1)) + 12] * (1 + 1.6) = 42.666
Damage Per Normal Hit (Weapon's Physical Damage) = 23.1 * (1 + 0.65) = 38.115
Total Damage Per Normal Hit = 97.266 Fire + 38.115 Physical
Example : Damage On Elite Boozu Per Normal Hit (-90% Fire & 10% Physical Damage Resistance After Debuffed With Elemental Vulnerability , Scorched & Pain) = 97.266 * [1 - (- 0.9)] + 38.115 * (1 - 0.1) = 184.805 Fire + 41.927 Physical
Physical Damage Bonus Build Equipment
Equipment | Enchantments | Physical Damage Bonus |
---|---|---|
Weapon:Tsar Sword (57 Physical Damage) | Whiplash (5.7 Physical Damage) | |
Offhand Weapon:Tsar Chakram (60 Physical Damage) | ||
Helmet:Master Kazite Oni Mask | Assassin | 15% |
Armor:Shadow Light Kazite Shirt/Shadow Kazite Light Armor | Assassin | 10% |
Boots:Shadow Kazite Light Boots | Assassin | 5% |
Backpacks:Brigand's Backpack | 15% | |
Total | 45% |
Total Physical Damage Bonus = 50% (Buff) + 45% (Equipment) = 95% (0.95)
Total Elemental Damage Bonus = 75% (Basic Buff) = 75% (0.75)
Damage Per Normal Hit (Weapon's Physical Damage) = 62.7 * (1 + 0.95) = 122.265
Damage Per Normal Hit (Greater Frost Imbue's Frost Damage) = [(62.7 * (1.1 - 1)) + 15] * (1 + 0.75) = 37.223
Total Damage Per Normal Hit = 122.265 Physical + 37.223 Frost
Damage Per Chakram Arc (5.4 Sec CD) = 60 * 1.5 * (1 + 0.9) = 171
Damage Per Chakram Pierce (2.7 Sec CD) = 60 * (1 + 0.9) * 2 Hit = 228
Damage Per Puncture (4.5 Sec CD) = 62.7 * 2 * (1 + 0.9) Physical + 37.223 Frost = 238.26 Physical + 37.223 Frost
Example 1 : Damage On Ash Giant Highmonk Per Normal Hit (-15% Physical & -90% Frost Damage Resistance After Debuffed With Elemental Vulnerability , Chill & Pain) = 122.265 * [1 - (- 0.15)] + 37.223 * [1 - (- 0.9)] = 140.605 Physical + 70.723 Frost
Example 2 : Damage On Ash Giant Highmonk Per Chakram Arc (-15% Physical Damage Resistance After Debuffed With Pain) = 171 * [1 - (- 0.15)] = 196.65 Physical
Example 3 : Damage On Ash Giant Highmonk Per Chakram Pierce (-15% Physical Damage Resistance After Debuffed With Pain) = 228 * [1 - (- 0.15)] = 262.2 Physical
Example 4 : Damage On Ash Giant Highmonk Per Punture (-15% Physical & -90% Frost Damage Resistance After Debuffed With Elemental Vulnerability , Chill & Pain) = 238.26 * [1 - (- 0.15)] Physical + 37.223 * (1 + 0.9) Frost = 273.999 Physical + 70.723 Frost
Tips : You Can Spam The Low Cool Down Skills Instead Of Just Doing Normal Attack
Multi Elemental Damage Bonus Build Equipment
Equipment | Enchantments | Frost Damage Bonus | Decay Damage Bonus | Lightning Damage Bonus | Ethereal Damage Bonus | Fire Damage Bonus | Physical Damage Bonus |
---|---|---|---|---|---|---|---|
Weapon:Cerulean Sabre (33 Physical Damage) | Rainbow Hex | ||||||
Helmet:White Priest Mitre | Elatt's Sanctity | 8% | 13% | 8% | |||
Armor:Antique Plate Garb | Spirit of Harmattan | 25% | 10% | 15% | |||
Boots:Scarlet Boots | Flux | 20% | 15% | ||||
Backpacks:Brigand's Backpack | 15% | ||||||
Total | 8% | 25% | 33% | 10% | 38% | 15% |
Total Frost Damage Bonus = 90% (Buff) + 8% (Equipment) = 98% (0.9)
Total Decay Damage Bonus = 90% (Buff) + 25% (Equipment) = 115% (1.15)
Total Lightning Damage Bonus = 75% (Buff) + 33% (Equipment) = 108% (1.08)
Total Ethereal Damage Bonus = 75% (Buff) + 10% (Equipment) = 85% (0.85)
Total Fire Damage Bonus(With Immolate) = 105% (Buff) + 38% (Equipment) = 143% (1.43)
Total Physical Damage Bonus = 50% (Buff) + 15% (Equipment) = 65% (0.65)
Torment's Frost Damage = 25 * (1 + 0.9) = 47.5
Torment's Decay Damage = 20 * (1 + 1.15) = 43
Torment's Lightning Damage = 20 * (1 + 1.08) = 41.6
Torment's Ethereal Damage(With Haunted + Pain) = (20+10) * (1 + 0.85) = 55.5
Torment's Fire Damage = 20 * (1 + 1.43) = 48.6
Total Damage Possible Per Torment = 236.2 Mix Elemental Damage
Example : Damage On Calixa (Ascendant) Per Torment (-50% All Element Damage Resistance After Debuffed With Elemental Vulnerability & Rainbow Hex) = 236.2 * [1 - (-0.5)] = 354.3 Mix Elemental Damage
Rupture's Frost Damage = 50 * (1 + 0.9) = 95
Rupture's Decay Damage = 50 * (1 + 1.15) = 107.5
Rupture's Lightning Damage = 50 * (1 + 1.08) = 104
Rupture's Ethereal Damage = 50 * (1 + 0.85) = 92.5
Rupture's Fire Damage = 50 * (1 + 1.43) = 121.5
Rupture's Physical Damage = [50 * (1 + 0.65)] = 82.5
Total Damage Possible Per Rupture = 520.5 Mix Elemental Damage + 82.5 Physical Damage
Example : Damage On Calixa (Ascendant) Per Rupture (-25% All Element Damage Resistance After Debuffed With Elemental Vulnerability, The Damage Is Applied After The Rainbow Hex & Pain Debuff Removed, Do Not Get The Benefit Of Their Extra Damage) = 520.5 * [1 - (-0.25)] + (82.5 - 3) * (1 - 0.65) = 650.625 Mix Elemental Damage + 27.825 Physical Damage
Tips : Torment With +40% Cooldown Reduction Are More Efficient Than The Rupture When Dealing With A Single Enemy Without Have To Re-Apply The Rainbow Hex"s Debuff Again, And Rupture Is Great At Dealing A Group Of Enemies
Combos
Basic Buff | |||||
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Buff For Bosses Battle | |||||
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Boons | |||||
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Varnish | |||||
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Debuff | |||||
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Chakram Arc Knock Down Lockdown Chain | |||||
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Chakram Pierce Unbalance Lockdown Chain | |||||
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Spamming Chakram Chain | |||||
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Torment Arc Chain | |||||
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Video Demonstration
【OUTWARD】Elite Crimson Avatar X OP Chakram Hex build (Melee Style)
【OUTWARD】Elite Sublime Shell X OP Chakram Hex build (Naked)
【OUTWARD】Calixa (Ascendant) X OP Chakram Hex build