Rissa Aberdeen/Dialogue

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This article is a Transcript.
It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.

The following is a transcript of Rissa Aberdeen's dialogue.

See also:

Call to Adventure

(#0) Rissa Aberdeen: [PlayerName], I'm afraid that you came too late. The lighthouse has been sold and is used by the guards as a barrack. (→ #1)

(#1) Multiple-choice:

  • 0: Come on! I worked like a dog to earn that money! This isn't fair! (→ #2)
  • 1: Well, I tried. (→ #6)

(#2) Rissa Aberdeen: If you cannot succeed at a task, then you must accept the price of failure. This is one of life's most important lessons. (→ #3)

(#3) Multiple-choice:

  • 0: Lesson learned, then. I need to be more efficient. (→ #4)
  • 1: Great, I'm homeless now. Thanks for nothing as usual, Rissa. (→ #5)

(#4) Rissa Aberdeen: Indeed. The world will not wait for you. Either move at Aurai's pace, or you will be left behind. (→ end)

(#5) Rissa Aberdeen: Bitterness won't do you any good. The world will not wait for you. Besides, you learned how to survive on your own, like a bird pushed from its nest. (→ end)

(#6) Rissa Aberdeen: That you did, [PlayerName]. Even though the payment was late, you've proven you can survive in Aurai. (→ #3)

(#7) Rissa Aberdeen: [PlayerName], how go your efforts? (→ #8)

(#8) Multiple-choice:

  • 0: I want to talk about my Blood Price. (→ #9)
  • 1: Who would be able to help me? (→ #15)
  • 2: I have questions about our tribe. (→ #37)
  • 3: I’m on my way, farewell, Lady Aberdeen. (→ #17)

(#9) Rissa Aberdeen: You have a way to make that payment, [PlayerName]? Show me. (→ #10)

(#10) Multiple-choice:

  • 0: I have 150 silver right here. (→ #11)
  • 1: I earned a Tribal Favor. (→ #13)

(#11) Rissa Aberdeen: And on time, too! I'm impressed, [PlayerName]. You've proven you can be an excellent asset to the tribe when you put your mind to it. (→ #12)

(#12) Rissa Aberdeen: I'll see that this money gets to the families that need it most. Thank you for your efforts. (→ end)

(#13) Rissa Aberdeen: And on time, too! I'm impressed, [PlayerName]. You've proven you can be an excellent asset to the tribe when you put your mind to it. (→ #14)

(#14) Rissa Aberdeen: Well done. Consider this payment dealt with. Cierzo thanks you for your great deed. (→ end)

(#15) Rissa Aberdeen: Eto is the Kazite Trainer. He can teach you about combat. Burac, the gate warden, can teach you about surviving out in the wild. I’m sure the shopkeepers can teach you about their expertise as well. (→ #16)

(#16) Rissa Aberdeen: If you’re looking for news the Inn is always a good place to try, and don't forget about Yzan down by the beach! (→ end)

(#17) Rissa Aberdeen: Ancestors guide you, [PlayerName]. Be safe. Be smart. (→ end)

(#18) Rissa Aberdeen: I'm sorry that was the first thing you woke up to, [PlayerName]. Please, forgive them. Many of them have lost family and are not thinking straight. (→ #19)

(#19) Multiple-choice:

  • 0: I can't believe they want to seize my home! Can't you do something? (→ #20)

(#20) Rissa Aberdeen: If I could do more, I would. The most I can do for you is declare a mourning period and buy you a little time. If you do not pay off those 4 months of missed payments on your own, the tribe would have my head. For 5 days, no one in the tribe can ask for what you owe. (→ #21)

(#21) Rissa Aberdeen: That gives you 5 days to pay back all 150 silver coins. Either gather the money or earn a Tribal Favor, and they won’t be able to touch you. (→ #22)

(#22) Rissa Aberdeen: Once you can make the payment, come see me up at the town hall on top of the hill. Please, find a way to make it work, [PlayerName]. The last thing I want to do is take your lighthouse away. (→ #23)

(#23) Multiple-choice:

  • 0: I can't possibly accomplish that! I need more time! (→ #24)
  • 1: This Blood Price is unfair! You can't hold me responsible for things that are out of my control! (→ #26)
  • 2: Then I will have to head outside the walls. (→ #32)

(#24) Rissa Aberdeen: A dozen people lost their lives in that shipwreck, leaving grieving kin behind. Their need outweighs yours. Trust me, [PlayerName], I wouldn’t be doing this to you otherwise. Their families need the assistance immediately. (→ #25)

(#25) Rissa Aberdeen: You must find a way to pay what is owed to the tribe. The last thing I want is confiscate your home. (→ #23)

(#26) Rissa Aberdeen: Have you forgotten why your family bears this Blood Price? When your grandmother was Chamberlady, she turned away the followers of Elatt in our time of greatest need, forcing the tribe to pray only to the Five Winds for protection. (→ #27)

(#27) Rissa Aberdeen: Because of her pride, dozens were slain by the beasts of the Scourge. Your bloodline owes it to them to pay back that debt! (→ #28)

(#28) Multiple-choice:

  • 0: I understand. Bitterness still runs very deep in the tribe. (→ #29)
  • 1: How could I possibly forget? Not a day goes by without someone reminding me! (→ #30)
  • 2: I can't bear this stupid Blood Price any longer. What if I just leave and never come back? (→ #31)

(#29) Rissa Aberdeen: If you understand, then get to work making that payment, [PlayerName]. (→ #23)

(#30) Rissa Aberdeen: You live and breathe thanks to the deeds of your ancestors. You cannot embrace such a gift if you cannot also bear the costs of their actions. (→ #23)

(#31) Rissa Aberdeen: If you think you can survive alone, out there in the wild, you have that right. But remember, your tribe is your family. We achieve more together than we do on our own. (→ #23)

(#32) Rissa Aberdeen: That does seem like your most effective option, dangerous as it is. I doubt you'd be able to gather that much in such a short time just by staying in Cierzo. (→ #33)

(#33) Rissa Aberdeen: Never forget, no one is an orphan in Cierzo. Do not hesitate to ask the rest of the tribe for survival advice. Though you owe us a Blood Price, we will still help you however we can. (→ #34)

(#34) Rissa Aberdeen: If you can do a great deed for someone in Cierzo, we will owe you a Tribal Favor, which I will accept as a substitute for your payment. (→ #35)

(#35) Rissa Aberdeen: Once you're ready to leave Cierzo, speak with Burac, the Gate Warden. He will judge whether or not you are prepared to face the outside world. (→ #36)

(#36) Rissa Aberdeen: Remember, [PlayerName], you only have 5 days to pay me the 150 silver, or show me proof you have earned a Tribal Favor . May your ancestors watch over you. (→ end)

(#37) Rissa Aberdeen: What do you wish to know? (→ #38)

(#38) Multiple-choice:

  • 0: What are your duties as Chamberlady? I never have paid much mind to politics. (→ #39)
  • 1: You’re always trying to look after me. Why? (→ #42)
  • 2: Enough talk about the past. (→ #46)
  • 3: This Blood Price is unfair! You can't hold me responsible for things that are out of my control! (→ #47)

(#39) Rissa Aberdeen: I represent us within the Blue Chamber Collective, whenever the tribes need to make a decision that affects us all. Each of us bears one vote on the matters at hand. (→ #40)

(#40) Rissa Aberdeen: Should a Chamberlord call a meeting, we gather in the city of Berg, the birthplace of our Collective, and hold a discussion, then a vote. (→ #41)

(#41) Rissa Aberdeen: As such, I wield much power within the town of Cierzo, but only so long as my decisions are accepted. After all, your grandmother was Chamberlady once, before she was exiled for her actions. No one in the Collective is above the law. (→ #38)

(#42) Rissa Aberdeen: As children, your Father and I were close. I saw a future for us... but he could not stand by as the woman who would be your mother bore the weight of your grandmother's sins alone. There’s only so much a single huntress can manage. (→ #43)

(#43) Rissa Aberdeen: They turned into a natural team, working to redeem your bloodline. I must admit, she was better suited for him... despite it all, we remained close friends. (→ #44)

(#44) Rissa Aberdeen: You may not be connected to me by blood or tradition, but I still consider you family, [PlayerName]. I don’t want to see you suffer. (→ #45)

(#45) Multiple-choice:

  • 0: Enough talk about the past. (→ #8)

(#46) Rissa Aberdeen: Ancestors guide you, [PlayerName]. Be safe. Be smart. (→ end)

(#47) Rissa Aberdeen: Have you forgotten why your family bears this Blood Price? When your grandmother was Chamberlady, she turned away the followers of Elatt in our time of greatest need, forcing the tribe to pray only to the Five Winds for protection. (→ #48)

(#48) Rissa Aberdeen: Because of her pride, dozens were slain by the beasts of the Scourge. Your bloodline owes it to them to pay back that debt! (→ #49)

(#49) Multiple-choice:

  • 0: I can't possibly accomplish that! I need more time! (→ #50)
  • 1: This Blood Price is unfair! You can't hold me responsible for things that are out of my control! (→ #51)
  • 2: Then I will have to head outside the walls. (→ #52)

(#50) Rissa Aberdeen: If you understand, then get to work making that payment, [PlayerName]. (→ #38)

(#51) Rissa Aberdeen: You live and breathe thanks to the deeds of your ancestors. You cannot embrace such a gift if you cannot also bear the costs of their actions. (→ #38)

(#52) Rissa Aberdeen: If you think you can survive alone, out there in the wild, you have that right. But remember, your tribe is your family. We achieve more together than we do on our own. (→ #38)

Looking to the Future

(#0) Rissa Aberdeen: You’ve spoken to my associates, then? Good. My offer still stands. If you pledge to work with me, I will begin the steps needed to adopt you into the Aberdeen bloodline and free you from your family’s Blood Price. (→ #1)

(#1) Rissa Aberdeen: The Aberdeens are one of the oldest families in the Blue Chamber Collective, and our name carries a great deal of weight. It comes with great responsibility, but also many advantages. I believe you’d do us proud. (→ #2)

(#2) Rissa Aberdeen: Will you pledge yourself to the continued survival of the Blue Chamber Collective, and join clan Aberdeen, [PlayerName]? (→ #3)

(#3) Multiple-choice:

  • 0: Not just yet. I need to think about this more. (→ #4)
  • 1: Yes, I commit myself to the well being of the Collective. What do you need? (→ #5)

(#4) Rissa Aberdeen: Reconsider, [PlayerName]. Remember, the Blue Chamber Collective is a family. Do not cast us aside so easily. (→ end)

(#5) Player: (This is a turning point in my life... Am I certain I wish to pledge my life to the Blue Chamber Collective?) (→ #6)

(#6) Multiple-choice:

  • 0: Not just yet. I need to think about this more. (→ #4)
  • 1: Yes, I commit myself to the well being of the Collective. What do you need? (→ #7)

(#7) Rissa Aberdeen: I knew I could count on you. Very well, listen. The other Chamberlords are on their way here for a council meeting. Two major issues are at stake, both of which could cause a major impact on relations with the Sirroco and Abrassar regions. It’s too big of an event to go smoothly. (→ #8)

(#8) Rissa Aberdeen: I’m not sure what, or how bad it will be, but I’m convinced beyond all doubt that something huge will happen. Something that could jeopardize the entire Collective if we aren’t ready for it. (→ #9)

(#9) Rissa Aberdeen: It will be a few days before they all arrive, however. Take the time you need to get used to life in Enmerkar. And don’t forget, Cierzo is still your home. (→ end)

(#10) Player: Here, as the newest member of the Aberdeen Family, you should have this. It’s the key to Cierzo. It should open any lock in the town, as well as the small basement vault in our family home. (→ end)

(#11) Rissa Aberdeen: Gabriella Sullivan and Julius Sutherland are close allies of mine, and Sagard Battleborn wields an especially large degree of power as the Chamberlord of Berg. It would do you good to introduce yourself to them. (→ #12)

(#12) Rissa Aberdeen: They may ask for a small favor, to prove that you can bring value to the Collective, and I’m certain they will all reward you in their own way. Once you have their approval, let me know, and I can begin the adoption process. (→ end)

(#13) Rissa Aberdeen: [PlayerName], I’m glad to see you. Have you given my offer any thought? Will you work with me, and be adopted into the Aberdeen family? (→ #14)

(#14) Multiple-choice:

  • 0: I’m thinking about it. Is there anything I need to do to make it happen? (→ #15)
  • 1: I’m not interested. (→ #16)
  • 2: What can you tell me about the Blue Chamber Collective? (→ #53)

(#15) Rissa Aberdeen: The Aberdeen family is one of the oldest and strongest families in the Collective. To help the process go smoothly, you should get the approval of another old family. Either the Sutherlands, the Battleborns or the Sullivans would do. (→ #11)

(#16) Rissa Aberdeen: Reconsider, [PlayerName]. Remember, the Blue Chamber Collective is a family. Do not cast us aside so easily. (→ end)

(#17) Rissa Aberdeen: There you are. Urgent news just came in. I must be off. Immediately. I don't know when I'll be able to return. (→ #18)

(#18) Multiple-choice:

  • 0: Why? What happened? (→ #19)
  • 1: Then why are you still here? (→ #32)

(#19) Rissa Aberdeen: There's trouble in Berg. An official Council Meeting has been called. (→ #20)

(#20) Rissa Aberdeen: I’m going to Berg, the main settlement in the Enmerkar region. The home city of all of the tribes, birthplace of our Blue Chamber Collective. If you are able, I’d like you to meet me there. (→ #21)

(#21) Rissa Aberdeen: I did not want to spring this on you, but... I have an offer. If you pledge yourself to work with me, I will pay off the rest of your Blood Price and adopt you into the Aberdeen bloodline. Your name would be cleared, and your burden lifted forever. (→ #22)

(#22) Multiple-choice:

  • 0: My Blood Price is still worth thousands of silvers! Where is this coming from? (→ #23)

(#23) Rissa Aberdeen: It’s... complicated. With Oliele abandoning the family, I need someone that I can rely on. Someone I think of as close to family. And I want to make sure you never have to face a mob like that again. (→ #24)

(#24) Rissa Aberdeen: You remember what the Blue Chamber Collective stands for. Only by sharing our burdens as family can we hope to survive in Aurai. We are all bound together, no matter our origins or our chosen path. (→ #25)

(#25) Rissa Aberdeen: The individual pales in importance to the family and to the tribe. We all give up a little of what we want, making sure that everyone has what they need to survive. (→ #26)

(#26) Rissa Aberdeen: It’s your choice, [PlayerName]. I won’t force you. But my offer is open to you. Work with me, and I will adopt you into the Aberdeen family and clear your Blood Price permanently. (→ #27)

(#27) Multiple-choice:

  • 0: I have a choice? (→ #28)

(#28) Rissa Aberdeen: I can’t very well drag you along, now, can I? You are an adult. Your life is in your hands. All I can hope to do is try to guide and shape you into someone who acts with the Blue Chamber’s needs in mind. (→ #29)

(#29) Rissa Aberdeen: If you want to make the journey to another settled region of Aurai, you will need to prepare Travel Rations. If you try to travel between regions without enough Rations, you will starve before you arrive at your destination. (→ #30)

(#30) Rissa Aberdeen: Here. I have some Travel Rations to spare. If you need more, the stores in Cierzo sell some. Or can craft your own with some Salt and most types of food. (→ #31)

(#31) Rissa Aberdeen: I hope to see you in Berg, [PlayerName]. If you wish to commit to the protection of the Blue Chamber Collective, meet me there. Take the road to the south east of the Chersonese. (→ end)

(#32) Rissa Aberdeen: Because I may need of you. Because your future is important to me. (→ #20)

(#33) Rissa Aberdeen: You should say your goodbyes to Oliele and Yzan before they leave. Our discussion can wait until then. Yzan should still be down on the beach, near the water purifier. Oliele will likely be at the blacksmith’s shop. (→ end)

(#34) Rissa Aberdeen: I should also let you know. Oliele and Yzan are leaving Cierzo. You should speak with them before they go. (→ #35)

(#35) Multiple-choice:

  • 0: What do you mean, they're leaving? What's going on? (→ #36)

(#36) Rissa Aberdeen: Oliele is leaving Cierzo permanently, to go join the Holy Mission of Elatt. Nothing I could say would convince her to stay. (→ #37)

(#37) Multiple-choice:

  • 0: Good. It's about time you let her go. (→ #38)
  • 1: Damn. I'll miss her around here. (→ #52)

(#38) Rissa Aberdeen: You cannot understand what it feels like to have your only daughter forsake her name and home. I may never see her again. She was born into such an advantageous family... And yet, who am I to argue with a literal god? (→ #39)

(#39) Multiple-choice:

  • 0: And Yzan? Why is he leaving? He can't be ready for another expedition already! (→ #40)

(#40) Rissa Aberdeen: Listen, [PlayerName]. The shipwreck that killed so many of our people, and nearly took your life was the fault of Yzan’s brother, Roland. A Blood Price has been declared upon his bloodline. (→ #41)

(#41) Multiple-choice:

  • 0: What? How can you be so sure? (→ #42)
  • 1: Oh Roland... Why am I not surprised? (→ #50)

(#42) Rissa Aberdeen: He was on duty at the Lighthouse the night of the shipwreck. He fell asleep on duty and let the light go out. He confessed as much to me himself. (→ #43)

(#43) Rissa Aberdeen: Roland accepts the consequences of his actions. Yzan refuses. He has chosen to exile himself from Cierzo forever rather than do his duty to the tribe and bear the Blood Price. (→ #44)

(#44) Multiple-choice:

  • 0: Good decision on his part, then. (→ #45)
  • 1: Dammit, I'm losing two friends in one day. (→ #47)
  • 2: This isn't fair. I understand punishing Roland, but why Yzan? (→ #48)

(#45) Rissa Aberdeen: Bitterness solves nothing, [PlayerName]. If all of us acted so selfishly, there would be no tribe. We would all be roaming cannibal bandits killing one another like animals. That is a far worse fate than a few individuals repaying the harm they've caused. (→ #46)

(#46) Rissa Aberdeen: Come back once you've said your goodbyes to them. Once you’re done, we should discuss your future here in Cierzo, now that you can handle the world outside. (→ end)

(#47) Rissa Aberdeen: I know this can't be easy for you, [PlayerName]. But this is the way things have to be. (→ #46)

(#48) Rissa Aberdeen: The Blood Price must be levied against an entire bloodline. Otherwise, the one who bears it would be pushed to act selfishly rather than repay what is owed to the tribe. Against a line, it can be held for at long as it needs to. Against an individual, it promotes only bloodshed. (→ #49)

(#49) Rissa Aberdeen: Never forget, the Blood Price is not a punishment. It is repayment for a wrong. It allows those who have suffered to get their fair compensation without violence. Without it, we would be ruled by revenge and mob rule. (→ #46)

(#50) Rissa Aberdeen: Roland always did have his head in the clouds. But to show such negligence... He must be held accountable. Twelve people are dead because of his actions. (→ #51)

(#51) Rissa Aberdeen: Yzan bears responsibility as well. As captain, he should have known better than to approach the bay when the lighthouse was not lit. This tragedy would have been avoided if either of them had used their heads. (→ #43)

(#52) Rissa Aberdeen: As will we all. I don't suppose you could convince her to stay? She is my only daughter, set to inherit the clan when I join the ancestors... No, I don't suppose you'd be able to convince her. Her mind is made up. (→ #39)

(#53) Rissa Aberdeen: You remember what the Blue Chamber Collective stands for. Only by sharing our burdens as family can we hope to survive in Aurai. We are all bound together, no matter our origins or our chosen path. (→ #54)

(#54) Rissa Aberdeen: The individual pales in importance to the family and to the tribe. We all give up a little of what we want, making sure that everyone has what they need to survive. (→ #14)

Misc. Dialogue

  • The following dialogue is used for various purposes in multiple locations.

(#0) Rissa Aberdeen: Greetings, [PlayerName], how are you? (→ #1)

(#1) Multiple-choice:

  • 0: Sorobor was funding a bandit gang to kidnap and murder missionaries from the Holy Mission. (→ end)
  • 1: What’s on your mind? (→ end)
  • 2: I’m leaving. (→ #2)

(#2) Rissa Aberdeen: See you soon! (→ end)

(#3) Rissa Aberdeen: Greetings, [PlayerName], how are you? (→ end)

(#4) Rissa Aberdeen: There’s dire news from Cierzo. Burac, our gate warden, says our town is being threatened by the bandit fortress along the beach. Apparently, the rabble there has found some solid leadership and is planning to attack Cierzo. (→ #5)

(#5) Rissa Aberdeen: Could I ask you to go see Burac in Cierzo and help however you can, [PlayerName]? (→ #6)

(#6) Multiple-choice:

  • 0: Alright, I’ll go check on Cierzo and talk to Burac. Farewell. (→ end)

(#7) Rissa Aberdeen: Thank you for saving me, [PlayerName]. The entirety of the Blue Chamber Collective is in your debt. I’m glad I can still count on you. (→ #8)

(#8) Multiple-choice:

  • 0: May Elatt watch your back. (→ #9)
  • 1: Are you sure you can get back on your own? (→ #10)

(#9) Rissa Aberdeen: And yours, [PlayerName]. (→ end)

(#10) Rissa Aberdeen: I’m not a fragile flower, you know. I can make it back if I keep my wits about me and avoid getting into trouble. (→ end)

(#11) Rissa Aberdeen: Thank you for saving me, [PlayerName]. The entirety of the Blue Chamber Collective is in your debt. I’m glad I can still count on you. (→ #12)

(#12) Multiple-choice:

  • 0: May Elatt watch your back. (→ #13)
  • 1: Are you sure you can get back on your own? (→ #14)

(#13) Rissa Aberdeen: And yours, [PlayerName]. (→ end)

(#14) Rissa Aberdeen: I’m not a fragile flower, you know. I can make it back if I keep my wits about me and avoid getting into trouble. (→ end)

(#15) Rissa Aberdeen: Thank you for saving me, [PlayerName]. The entirety of the Blue Chamber Collective is in your debt. I’m glad I can still count on you. (→ #16)

(#16) Multiple-choice:

  • 0: May Elatt watch your back. (→ #17)
  • 1: Are you sure you can get back on your own? (→ #18)

(#17) Rissa Aberdeen: And yours, [PlayerName]. (→ end)

(#18) Rissa Aberdeen: I’m not a fragile flower, you know. I can make it back if I keep my wits about me and avoid getting into trouble. (→ end)

(#19) Rissa Aberdeen: There are still enemies here, [PlayerName]! (→ end)

Vendavel Quest

(#0) Rissa Aberdeen: There’s dire news from Cierzo. Burac, our gate warden, says our town is being threatened by the bandit fortress along the beach. Apparently, the rabble there has found some solid leadership and is planning to attack Cierzo. (→ #1)

(#1) Rissa Aberdeen: Could I ask you to go see Burac in Cierzo and help however you can, [PlayerName]? (→ #2)

(#2) Multiple-choice:

  • 0: Alright, I’ll go check on Cierzo and talk to Burac. Farewell. (→ end)

Purifier

(#0) Rissa Aberdeen: Elatt's breath, this is horrendous news. I will see to it that those responsible are brought before the Chamberlords and judged to the full extent of the law. (→ #1)

(#1) Rissa Aberdeen: Give me the proof, and the Blue Chamber will owe you a Tribal Favor for this, as well as a 25 silver bounty for your hard work. (→ #2)

(#2) Multiple-choice:

  • 0: Let me think more about this. (→ #3)
  • 1: Deal. Take the evidence. (→ #4)

(#3) Rissa Aberdeen: I see. If you think someone else is better suited to handle this investigation, then I have no objection. As long as justice is meted out, that is all that matters to me. (→ end)

(#4) Rissa Aberdeen: Thank you, [PlayerName]. We will see to it that this never happens again. Everyone in the Collective owes you a debt of gratitude, [PlayerName]. We will not forget this. (→ end)

Mixed Legacies

(#0) Rissa Aberdeen: [PlayerName], how goes the search for the leader of those thugs? (→ #1)

(#1) Multiple-choice:

  • 0: I found the one leading the attack. I’m certain he was a general in Levant’s army. (→ #2)

(#2) Rissa Aberdeen: Then our worst fears are realized. Open war with them is unavoidable. We will need all the allies we can muster in the coming months. (→ #3)

(#3) Rissa Aberdeen: Their primary objective appears to have been to render Old Levant's claims to the region null and void by any means possible. (→ #4)

(#4) Multiple-choice:

  • 0: Have they claimed responsibility? Or made some defense? (→ #5)

(#5) Rissa Aberdeen: They claim innocence, but the evidence leads straight to them. They can’t point out any faction or group within them that would benefit from this either. (→ #6)

(#6) Rissa Aberdeen: While the possibility that Levant's leadership didn’t order the attack is something I am willing to consider, the other Chamberlords disagree. (→ #7)

(#7) Rissa Aberdeen: War is upon us. We must prepare as best we can. Give me a few days to plan our next move. (→ #8)

(#8) Rissa Aberdeen: Here, you've earned this. (→ #9)

(#9) Rissa Aberdeen: Don’t forget, Cierzo is still your home. You should visit it from time to time, to see if there’s any help they might need. (→ end)

(#10) Multiple-choice:

  • 0: I’m sure the one who led the attack is long gone… (→ #11)

(#11) Rissa Aberdeen: I don’t doubt that. Whoever organized this was a professional. They wouldn’t stay longer than they needed to. It’s a pity, but we’ll have to let that lead go. (→ #12)

(#12) Rissa Aberdeen: In any case, Gabriella pressed her informants. It looks like Levant, or at least a faction within Levant, is responsible for this attack. (→ #3)

(#13) Multiple-choice:

  • 0: I'm still looking. (→ #14)
  • 1: I think we should give up on finding him. I've got no good leads. We should focus on more important things. (→ #15)

(#14) Rissa Aberdeen: I wish you haste and luck. I doubt they will be hiding here in Enmerkar for much longer. (→ end)

(#15) Rissa Aberdeen: If you're certain, then I suppose we will have to let him go. We have much to do as it stands. (→ #12)

(#16) Player: I’m glad you made it back, [PlayerName]. You did fantastic work, bringing down the attackers’ leader and tracking down the hostages they took. (→ #12)

(#17) Rissa Aberdeen: Thank you, [PlayerName]. Where is Gabriella? (→ #18)

(#18) Multiple-choice:

  • 0: She’s in Berg, trying to figure out who ordered the attack. (→ #19)

(#19) Rissa Aberdeen: Good. It appears that she too has much faith in you. I’m certain these kidnappers took Balthazar too. Have you found him yet? (→ #20)

(#20) Multiple-choice:

  • 0: No, not yet. (→ #21)
  • 1: I found his body. The kidnappers shot him and left him for the animals. (→ #26)

(#21) Rissa Aberdeen: Please find him, [PlayerName]. He is incredibly valuable to the Collective, and his health is not what it used to be. (→ #22)

(#22) Rissa Aberdeen: I will make my way back to Berg. We have much to prepare for the coming conflict. (→ #23)

(#23) Multiple-choice:

  • 0: May Elatt watch your back. (→ #24)
  • 1: Are you sure you can get back on your own? (→ #25)

(#24) Rissa Aberdeen: And yours, [PlayerName]. (→ end)

(#25) Rissa Aberdeen: I’m not a fragile flower, you know. I can make it back if I keep my wits about me and avoid getting into trouble. (→ end)

(#26) Rissa Aberdeen: Ancestors take him. This is dreadful news! That man was more valuable to us than you know. (→ #22)

(#27) Rissa Aberdeen: Have you picked up on any relevant gossip, [PlayerName]? (→ #28)

(#28) Multiple-choice:

  • 0: Not yet, I'm going mingle a bit more. (→ #29)
  • 1: Yes. There's a lot of unhappy people here who might spark a firestorm. (→ #30)

(#29) Rissa Aberdeen: Very well, come back once you have something. (→ end)

(#30) Rissa Aberdeen: I agree. There is enough frustration in this room that I can’t tell where trouble might come from. And the delegation from Sirocco should be here by now. I’m concerned... Could you check the Inn to see if they’ve arrived in Berg, yet? (→ end)

(#31) Rissa Aberdeen: [PlayerName], there you are. The Chamberlords are gathering as we speak. I need you to make your way to the Blue Chamber itself. It’s the largest building in Berg, up near the fountain. (→ #32)

(#32) Multiple-choice:

  • 0: I'm on my way. What should I look out for while I'm there? (→ #33)
  • 1: I still have things I need to do first. (→ #46)

(#33) Rissa Aberdeen: Anything suspicious, anyone acting out of place, especially anyone who has important business being discussed today. (→ #34)

(#34) Multiple-choice:

  • 0: Got it, I'll pay attention to the guests. Will I see you there? (→ #35)
  • 1: What exactly are the Chamberlords meeting about? It'll help give me an idea of who to keep tabs on. (→ #36)

(#35) Rissa Aberdeen: Yes, I'll be there shortly. I have some important personal business to discuss with Julius first. Once I'm done I'll meet you at the Blue Chamber. (→ end)

(#36) Rissa Aberdeen: There are two main issues being debated at this Council Meeting. Old Levant's claims to the Abrassar region, and Sirroco's land negotiations with the Hallowed Marsh Region. (→ #37)

(#37) Rissa Aberdeen: Old Levant are the remnants of the tribes that used to live in Abrassar before the Scourge. They wish to reclaim their land and to be considered the legitimate rulers of the region. (→ #38)

(#38) Rissa Aberdeen: They are contending with the current "Heroic Kingdom" of Levant, who were granted the region by Elatt's decree as reward for purging the region of the Scourge. Particularly, one immense and vicious beast we called the Devourer. (→ #39)

(#39) Rissa Aberdeen: King Simeon and Queen Calixa are both beloved, not just in Abrassar, but also across the entirety of Aurai. If Old Levant's claims are recognized, their dethroning could lead to war. (→ #40)

(#40) Multiple-choice:

  • 0: And what's the problem between Sirroco and the Hallowed Marsh? (→ #41)

(#41) Rissa Aberdeen: The Sirroco region lies in the shadow of a volcano. As such, the land is wracked by earthquakes and unpredictable land shifts. I hear their primary settlement is at risk of tumbling into a fault line or somesuch. (→ #42)

(#42) Rissa Aberdeen: The nearest habitable region is the Hallowed Marsh. However, given the hostility of the region and the fact that it is home to the Holy Mission of Elatt... Well, negotiations will be very delicate. (→ #43)

(#43) Rissa Aberdeen: This is without mentioning that the Chamberlord of Monsoon is not affiliated with the Holy Mission that lives within his city, and he’s said not to hold any real power. (→ #44)

(#44) Rissa Aberdeen: Sirroco must not be left to fend for itself, but the independence and sanctity of the city of Monsoon must be respected... It will be very difficult to reach an agreement that both will find acceptable. (→ #45)

(#45) Multiple-choice:

  • 0: Got it, I'll pay attention to the guests. Will I see you there? (→ #35)

(#46) Rissa Aberdeen: We still have time, but please don't dally for too long. (→ end)

(#47) Rissa Aberdeen: We’re still waiting on the other Chamberlords to arrive so we can begin the council meeting. Until then, you’re free to do as you please. Take the time to get used to the Enmerkar region and buy the equipment you need here in Berg. (→ end)

(#48) Rissa Aberdeen: Make haste, then. I doubt they will be hiding here in Enmerkar for much longer. (→ #22)

(#49) Rissa Aberdeen: Then our worst fears are realized. Open war with them is unavoidable. We will need all the allies we can muster in the coming months. (→ #22)

(#50) Rissa Aberdeen: I don’t doubt that. Whoever organized this was a professional. They wouldn’t stay longer than they needed to. It’s a pity, but we’ll have to let that lead go. (→ #22)

Ash Giants

(#0) Rissa Aberdeen: You’re back! How did it go? (→ #1)

(#1) Multiple-choice:

  • 0: Done. The Ash Giants are willing to join the Collective. They will likely send their leader or some other ambassador soon. (→ #2)

(#2) Rissa Aberdeen: I'm impressed, very impressed. This was a long shot at best, and you succeeded. I'm proud of you, [PlayerName]. You've come a long way. (→ #3)

(#3) Multiple-choice:

  • 0: I may have angered a faction within the Giants to do it. We may run into large problems in the near future. (→ #4)

(#4) Rissa Aberdeen: All that matters to me are that you got results. As long as an alliance with the main group is secure, any short term problems are worth it. (→ #5)

(#5) Multiple-choice:

  • 0: How did things go while I was gone? (→ #6)

(#6) Rissa Aberdeen: Levant's aggressive looting of the eastern regions has roused many estranged tribes within the Collective. Tribes that have barely kept contact with us have sent us a flood of new warriors, all of them eager to fight. (→ #7)

(#7) Rissa Aberdeen: And with the Ash Giants now on our side, I think we will be able to rapidly turn this war around. Levant won't know what hit them! (→ end)

(#8) Rissa Aberdeen: With the Ash Giants on our side, we could have turned this war around overnight. But even without them, I see our chances improving considerably. (→ end)

(#9) Rissa Aberdeen: You’re back! How did it go? (→ #10)

(#10) Multiple-choice:

  • 0: I couldn't make it happen, I'm sorry. (→ #11)

(#11) Rissa Aberdeen: Well, it was a long shot at any rate. Thank you for your efforts. (→ #5)

(#12) Rissa Aberdeen: You’re back! How did it go? (→ #13)

(#13) Multiple-choice:

  • 0: I... may have caused a major diplomatic incident. (→ #14)

(#14) Rissa Aberdeen: Did I not ask you to handle this with care and tact? I wasn't expecting success, but I was expecting better than this [PlayerName]. Still, I can't say I'm surprised. They are Giants, after all. (→ #5)

(#15) Multiple-choice:

  • 0: It fell apart. They don't want anything to do with humans anymore. (→ #16)

(#16) Rissa Aberdeen: Don't be too hard on yourself. This was bound to happen eventually. Bridging the gap between two cultures is never a simple thing. (→ #5)

(#17) Rissa Aberdeen: The nearest Ash Giant settlement is in the Hallowed Marsh region, near Monsoon’s Vigil crystal. I wish you the best of luck in winning them over. (→ end)

(#18) Rissa Aberdeen: [PlayerName], it’s good to see you. The war goes very poorly. Levantine forces are within miles of Enmerkar. (→ #19)

(#19) Multiple-choice:

  • 0: What do you need for us to turn this around, Lady Aberdeen? (→ #20)

(#20) Rissa Aberdeen: What we need are allies. Strong allies. Allies who will make Levant pause merely at the sight of them. (→ #21)

(#21) Rissa Aberdeen: Tell me, [PlayerName], what do you know about the Ash Giants? (→ #22)

(#22) Multiple-choice:

  • 0: Enough to know that they won't be interested in an alliance. They like their isolation. (→ #23)
  • 1: Honestly, not much, other than that they're absolutely huge and breathe noxious fumes. (→ #32)

(#23) Rissa Aberdeen: We have little to lose by trying, and much to gain if we succeed. It is a worthy gamble. (→ #24)

(#24) Rissa Aberdeen: Even in peaceful times, the Giants would be an incredible boon to the collective. Their craftsmanship is beyond compare. This would benefit us greatly, war or not. (→ #25)

(#25) Multiple-choice:

  • 0: And what do you think they'd accept in return? An alliance goes both ways. (→ #26)

(#26) Rissa Aberdeen: You will need to make an effort to understand their culture. Find out what they will want or need, and try to fill that need. That’s really all we can do. (→ #27)

(#27) Multiple-choice:

  • 0: I really don't think I'm qualified for this... (→ #28)
  • 1: Huge smoke-spewing creatures. Make them allies. Got it. (→ #31)

(#28) Rissa Aberdeen: You're all we can spare. I need Gabriella and Julius on their current assignments, and most everyone else with even a small amount of tact is doing essential work for the war effort. (→ #29)

(#29) Rissa Aberdeen: This is a long shot, and I have little hope it can be done, but it’s a risk we must take. Do what you can, [PlayerName]. Bring the Ash Giants to our side by any means possible. (→ #30)

(#30) Rissa Aberdeen: The nearest Ash Giant settlement is in the Hallowed Marsh region, near Monsoon’s Vigil crystal. I wish you the best of luck in winning them over. (→ end)

(#31) Rissa Aberdeen: I appreciate your cavalier outlook, but please, [PlayerName], take this task seriously. The last thing anyone wants is the Giants deciding the Blue Chamber Collective is their enemy. (→ #29)

(#32) Rissa Aberdeen: Now you understand why I would like Levant to see a few on our side of the field. Just the sight of a few Ash Giants on our side might be enough to halt their offensive. (→ #24)

(#33) Rissa Aberdeen: I'm still planning our next move. Take this opportunity to rest or train. I need you to be ready when the time comes. (→ #34)

(#34) Rissa Aberdeen: Don’t forget, Cierzo is still your home. You should visit it from time to time, to see if there’s any help they might need. (→ end)

Whispering Bones

(#0) Rissa Aberdeen: I just saw Gabriella. What happened down here? (→ #1)

(#1) Multiple-choice:

  • 0: Take a look downstairs. We have a new friend. (→ #2)
  • 1: We managed to save the Memories. Well, Roland did. He... didn't make it (→ #11)

(#2) Rissa Aberdeen: I'm afraid I don't understand. Where is Roland? What happened here? (→ #3)

(#3) Multiple-choice:

  • 0: He's turned into a Lich. And not a hostile one either. His spirit has merged with the Ancestral Memories. You should probably ask him... Well, “them” for the details. (→ #4)

(#4) Rissa Aberdeen: I... Is this true? Roland, a Lich? And he has become part of the Ancestral Memories? This... this is a huge change. One that I pray is for the best. (→ #5)

(#5) Rissa Aberdeen: If this Lich really is willing to help us, then we have levelled the playing field against the Scarlet Lady... I should hurry down and speak with them. (→ #6)

(#6) Rissa Aberdeen: I'm glad I confided this mission to you. Your actions made a great difference today, although no one in the Collective will ever know what you did for them. (→ #7)

(#7) Multiple-choice:

  • 0: If the Krypteia ever needs me again, you know how to find me. (→ #8)
  • 1: And that's all. I am done with this Krypteia work. You can handle this shady business on your own. (→ #10)

(#8) Rissa Aberdeen: I do indeed. Thank you for choosing to remain with us, [PlayerName]. Your continued aid is welcome. (→ #9)

(#9) Rissa Aberdeen: I am proud to count you as family, [PlayerName] Aberdeen. Thank you for all you’ve done for us. (→ end)

(#10) Rissa Aberdeen: I'm disappointed, but I understand. As long as you keep what you witnessed here a secret, you're free to go. If ever you wish to help us again, come to me. (→ #9)

(#11) Rissa Aberdeen: I’m glad to hear of his success, and I mourn his loss. May he rest in the arms of his ancestors. (→ #6)

(#12) Rissa Aberdeen: I just saw Gabriella. What happened down here? An army of ghosts just ran screaming through Berg! What did you do?! (→ #13)

(#13) Multiple-choice:

  • 0: A follower of the Scarlet Lady forced her spirit into the Ancestral Memories. Roland managed to cut her out of them. It was a disaster... (→ #14)

(#14) Rissa Aberdeen: I was afraid it was something like that. Those ghosts must be corrupted memories that were severed from the group. Well, I suppose it can't be helped. If the Memories had been completely corrupted by the Scarlet Lady... The consequences would have been final! (→ #6)

(#15) Rissa Aberdeen: You're free to do as you please, [PlayerName]. I trust your instincts. Do whatever you feel you need to do. (→ end)

(#16) Rissa Aberdeen: There you are. I was hoping you’d return soon. (→ #17)

(#17) Rissa Aberdeen: You've been a great help to us, [PlayerName]. I had a feeling I'd be making you this offer. (→ #18)

(#18) Rissa Aberdeen: I'm going to come right out with it. I need you to join the Krypteia. (→ #19)

(#19) Multiple-choice:

  • 0: The... what? (→ #20)
  • 1: Wait, the Krypteia actually exist? (→ #46)
  • 2: Wait... You’re the leader of the Krypteia? That explains a lot. (→ #47)

(#20) Rissa Aberdeen: You have not heard of us? Good. Then we've been doing our job. (→ #21)

(#21) Rissa Aberdeen: I'm sure that even if you've heard of us, you'll have misconceptions about who we are and what we do. When the Collective was first formed, some of us wanted to ensure that detailed records were kept of everything we did. More than simple paper could cover. (→ #22)

(#22) Rissa Aberdeen: Thus, we enshrined the memories of several of our members into an altar, creating the Ancestral Memories. We've been adding to it ever since. This collection of memories is the heart and soul of the Collective. (→ #23)

(#23) Rissa Aberdeen: It’s how we've governed and guided our people for centuries. (→ #24)

(#24) Rissa Aberdeen: Then, one of our members betrayed us. She became a Lich by devouring the memories of her ancestors. By anchoring her life to each of her descendants’, she became immortal. You may know her as the Scarlet Lady. (→ #25)

(#25) Multiple-choice:

  • 0: The Lich that supposedly fled to the Scarlet Moon? Everyone’s heard that fairy tale. (→ #26)

(#26) Rissa Aberdeen: I assure you, she is no fairy tale. If the Scarlet Lady were to gain control over the Ancestral Memories, it would be the end of the Collective. She could use them to guide our decisions as she pleased, or unleash a horde of undead on Enmerkar, or worse. (→ #27)

(#27) Rissa Aberdeen: We oppose the Scarlet lady’s efforts to control the Collective. We consult the Ancestral Memories regularly to find her potential descendants and deal with them. (→ #28)

(#28) Multiple-choice:

  • 0: You mean that you kill them. (→ #29)
  • 1: And you want me to join... Why exactly? (→ #33)

(#29) Rissa Aberdeen: Yes. It’s tragic, but it’s the only way to sever the Scarlet Lady's hold on the world. (→ #30)

(#30) Multiple-choice:

  • 0: It's been ages and you haven't wiped out all of her descendants yet? (→ #31)
  • 1: And you want me to join... Why exactly? (→ #33)

(#31) Rissa Aberdeen: She has grown craftier at spawning and hiding new descendants over the ages. More than once, underestimating her intelligence has caused great harm to the Collective. (→ #32)

(#32) Multiple-choice:

  • 0: And you want me to join... Why exactly? (→ #33)

(#33) Rissa Aberdeen: The Memories warned me that the Scarlet Lady is moving against us. But most of our members are tied up with the war and I cannot reach out to them for help. All I have are Gabriella and Julius right now. I need new members. (→ #34)

(#34) Multiple-choice:

  • 0: Members, you say? Sounds like you have more than just me in mind. (→ #35)

(#35) Rissa Aberdeen: Yes. I've already asked Roland. He has agreed. As long as he remains with the Krypteia, I will make his Blood Price payments for him. He could not refuse. (→ #36)

(#36) Multiple-choice:

  • 0: No, I don't see how he could. He lacks any way to pay the Blood Price on his own. (→ #37)
  • 1: Roland? That's a mistake. (→ #45)

(#37) Rissa Aberdeen: I know how to use my assets, [PlayerName]. Roland feels he has nothing to lose. I would be a fool not to leverage that. (→ #38)

(#38) Rissa Aberdeen: I know this is sudden, and that you might have doubts. I won't force you to remain with us afterwards, as long as you keep our secrets. But I desperately need help. The Collective depends on us. (→ #39)

(#39) Multiple-choice:

  • 0: Fine, I'll help, but only until this crisis is dealt with. I'm not committing to more. (→ #40)
  • 1: Protecting the people from an undead Lich? I accept. (→ #44)
  • 2: I'm not interested. (→ end)

(#40) Rissa Aberdeen: Very well. If you're not willing to remain with the Krypteia once this threat has passed, I understand. (→ #41)

(#41) Rissa Aberdeen: I’ve already sent Roland to the Conflux Mountain in the Chersonese to open himself to Mana. I'm honestly worried if he'll be able to handle the journey. I need you to meet him inside there and keep him safe until he can open up his magical potential. (→ #42)

(#42) Rissa Aberdeen: If you haven't already unlocked the power of Mana within you, now is a good time. If you choose to remain a Member of the Krypteia, gaining the power of magic will make communing with the Ancestral Memories much easier. (→ #43)

(#43) Rissa Aberdeen: Once you've finished helping Roland at the Conflux Mountain, report to Gabriella Sullivan. She will direct your efforts to counter this crisis. Do whatever she asks of you. (→ end)

(#44) Rissa Aberdeen: I knew my faith in you was well placed. I hope you continue to prove helpful to us. (→ #41)

(#45) Rissa Aberdeen: I hope not, but I am backed into a corner. And he is desperate to pay off his Blood Price. I think this will push him to be useful to the Collective for the first time in his life. (→ #38)

(#46) Rissa Aberdeen: Yes, we do, [PlayerName]. And you will keep quiet about our existence. We perform our duties far better if no one knows we exist. (→ #21)

(#47) Rissa Aberdeen: I hope there is no barbed meaning behind those words. We do what we do for the good of the Collective. All of Aurai, even. (→ #21)

(#48) Rissa Aberdeen: I know you're not the most resourceful person, but I'm out of options. I have an offer for you. (→ #18)

(#49) Rissa Aberdeen: It may be some time before the situation changes. You’re free for now. Come back in a few days, and I will let you know if there is more you can do. (→ end)


Ancestral Peacemaker

(#0) Player: You're free to do as you please, [PlayerName]. I trust your instincts. Do whatever you feel you need to do. (→ end)

(#1) Rissa Aberdeen: That was unexpected. I'm glad you came along. (→ #2)

(#2) Multiple-choice:

  • 0: Me too. It's not every day you get to be present for a divine ascension. (→ #3)
  • 1: After all I’ve been through, I need a vacation and ten barrels of wine. (→ #8)

(#3) Rissa Aberdeen: History was made here today. This will be the spark that ignites great change across Aurai. We will need to watch this situation closely. (→ #4)

(#4) Rissa Aberdeen: You were a real asset out there today, [PlayerName]. I look forward to seeing what path you carve for yourself from here on out. (→ #5)

(#5) Rissa Aberdeen: Your defense of Monsoon bought us the time we needed for Calixa’s ascension to be completed. You’ve earned this. (→ end)

(#6) Rissa Aberdeen: You're free to do as you please, [PlayerName]. I trust your instincts. Do whatever you feel you need to do. (→ end)

(#7) Rissa Aberdeen: Your stalwart defense of Monsoon saved lives, [PlayerName]. Also, Simeon asked that I give this gift to you. May it serve you well. (→ end)

(#8) Rissa Aberdeen: Granted. You’ve more than done your part here. (→ #4)

(#9) Rissa Aberdeen: You're late! Negotiations were supposed to start already! At least tell me everything went well on your end! (→ #10)

(#10) Multiple-choice:

  • 0: I got Sagard to agree to pull back his armies. He won't cause any more trouble. (→ #11)
  • 1: I couldn't convince Sagard. Is seems he's gone rogue with a large detachment of our army. (→ #22)

(#11) Rissa Aberdeen: Thank the ancestors. I don't know what you had to do to change his mind, but it can't have been an easy! (→ #12)

(#12) Rissa Aberdeen: And the Montcalm clan? Did you speak with Rastarte? (→ #13)

(#13) Multiple-choice:

  • 0: They accept peace, but they'll need soldiers to protect them. They’ve been offering tribute to the undead from beyond the Ghost Pass for protection. The spirits will attack them once the offerings stop coming. (→ #14)
  • 1: No luck. Their grudge is strong enough that they'd rather abandon us to worship ghosts as their protectors. (→ #21)

(#14) Rissa Aberdeen: I'll see to it that they get the protection they need. I'm amazed you succeeded, [PlayerName]. I’d almost given up hope! (→ #15)

(#15) Rissa Aberdeen: And the Ash Giants? Did you manage to pacify them? (→ #16)

(#16) Multiple-choice:

  • 0: The Ashborn are eager for peace. They’re glad to return to working silk and porcelain without dealing with human conflicts. (→ #17)

(#17) Rissa Aberdeen: I'm surprised. I would have expected them to be difficult to convince... I shouldn't have judged so quickly. They’re proving to be quite helpful to our cause. (→ #18)

(#18) Rissa Aberdeen: Negotiations are beginning, and I’ll need you with me. The situation is very delicate. There was a coup in Levant. Queen Calixa was even poisoned! She's conscious for now, but I don't know how long it will last. I need backup if disaster strikes. (→ #19)

(#19) Multiple-choice:

  • 0: What in Ellat’s name happened there? (→ #20)

(#20) Rissa Aberdeen: I don’t know, but she was exposed to an unknown toxin. A healer from the Holy Mission gave her antidotes but he said it can only postpone the inevitable. Our peace talk must happen now, or never. (→ end)

(#21) Rissa Aberdeen: Then our feud with them can’t get any worse. If they acquired a legion of ghosts, we won’t be able to drive them out of the Chersonese to protect Cierzo from their raids. (→ #15)

(#22) Rissa Aberdeen: So, we face civil war... I can only hope his fear of Elatt will keep him from declaring war against Levant again. At least he abandoned his position. He won’t have the the political power he once held. (→ #12)

(#23) Rissa Aberdeen: You're right on time, [PlayerName]! Tell me, how did it go? (→ #10)

(#24) Rissa Aberdeen: Remember, [PlayerName], you need to deal with Sagard here in Berg, and the Montcalm tribe in the North of the Chersonese. Finally make your way Monsoon in the Hallowed Marsh. (→ #25)

(#25) Rissa Aberdeen: While you're in the Hallowed Marsh, make sure you get the Ash Giants to agree to with the peace talks as well. (→ end)

(#26) Rissa Aberdeen: Remember, [PlayerName], you need to deal with Sagard here in Berg, and the Montcalm tribe in the North of the Chersonese. Finally make your way Monsoon in the Hallowed Marsh. (→ end)

(#27) Rissa Aberdeen: [PlayerName], the situation between us and Levant has just shifted. The war is coming to a close. (→ #28)

(#28) Multiple-choice:

  • 0: The war is ending? What happened? (→ #29)

(#29) Rissa Aberdeen: The Holy Mission just sent a messenger. Elatt demands peace. A truce has just been declared. We will negotiate with Levant once we’ve gotten the rest of the Chamberlords to agree to peace talks. (→ #30)

(#30) Multiple-choice:

  • 0: Good, the war’s gone on long enough. (→ #31)
  • 1: What?! But we're finally winning! (→ #41)
  • 2: Why should we obey him? Levant struck first, remember? (→ #42)

(#31) Rissa Aberdeen: I agree. Levant doesn't bother taking many prisoners. If the war keeps going, there won’t be anyone left to enjoy the peace! (→ #32)

(#32) Rissa Aberdeen: I'll convince the main families to comply but there’s a few that I'll need you to deal with. Please, [PlayerName], try to use some tact here. (→ #33)

(#33) Rissa Aberdeen: First, I need you to talk to Sagard Battleborn. He is aggressively opposed to peace with Levant and unless we deal with him, he’ll ignite another war on his own. Make him call off our soldiers by any means necessary. (→ #34)

(#34) Rissa Aberdeen: Then, there's the Montcalm tribe in the North of the Chersonese, near the Ghost Pass. With the truce, they have suspended hostilities against other tribes for the time being. Speak with their Chamberlord, Rastarte, and convince him to support the peace with Levant. (→ #35)

(#35) Rissa Aberdeen: Finally, you have the most experience dealing with the Ash Giants. You should be the one to convince them to accept peace negotiations. You might want to speak with them last, as they’re the closest to Monsoon. (→ #36)

(#36) Multiple-choice:

  • 0: Why can't you handle these people? (→ #37)
  • 1: Alright, I'll get on this. (→ #39)

(#37) Rissa Aberdeen: Because Sagard won't listen to anyone who’s not a hardened warrior, and he's still furious at me over what happened with Julius. You'll have a better chance at changing his mind than l will. (→ #38)

(#38) Rissa Aberdeen: And the Montcalm tribe still wants my head after I learned the Scarlet Lady had a pawn in their tribe. If Gabriella or I showed our faces there, they'd kill us on the spot. (→ #39)

(#39) Rissa Aberdeen: Be wary around the Montcalm tribe. Our scouts said they hang enemies around their encampment, and that undead rise from tunnels beyond the Ghost Pass to feed on them. (→ #40)

(#40) Rissa Aberdeen: When you’ve convinced all of them to agree to the negotiations, meet me at Elatt's temple in Monsoon. (→ #24)

(#41) Rissa Aberdeen: You speak like Sagard! The war was only meant to be defensive. Punishing them all for the attack on Berg will only lead to more violence. (→ #32)

(#42) Rissa Aberdeen: Maybe you'd like to be the one to tell a god that you disagree with ending the war? The messenger said Elatt "demanded" peace, understand? (→ #32)

(#43) Rissa Aberdeen: I’ve been communing daily with the Ancestral Memories regarding the war with Levant. Come back in a few days, maybe we’ll have something by then. (→ end)

Hallowed Peacemaker

(#0) Rissa Aberdeen: I hear you’re making a name for yourself within the Holy Mission. I’m proud that you’ve found your calling, [PlayerName]. (→ end)

(#1) Rissa Aberdeen: You were a real asset out there today, [PlayerName]. I look forward to seeing what path you carve for yourself from here on out. (→ end)

(#2) Rissa Aberdeen: As soon as I hear back from Gabriella and Sagard, I will make the journey to Monsoon. I wish you luck, [PlayerName]. (→ end)

(#3) Rissa Aberdeen: It's been some time, [PlayerName]. How go things with the Holy Mission? How is Oliele? (→ #4)

(#4) Multiple-choice:

  • 0: Elatt demands an end to the war. He wants you to come to Monsoon to negotiate peace terms. (→ #5)

(#5) Rissa Aberdeen: I wish I could promise we would be there. But Levant has burned and pillaged our land and towns, and the tribes have vowed revenge. To call off the war will require an enormous effort. I don't know how much I can do unless we compensate them well. (→ #6)

(#6) Multiple-choice:

  • 0: You have to find a way! (→ #7)
  • 1: I will offer 150 silver coins to help pay for damages Levant has done, to ease their anger. (→ #8)
  • 2: I’m invoking a Tribal Favor. Remind them that we are all family, and that war and death is not the Blue Chamber’s way. (→ #15)

(#7) Rissa Aberdeen: I wish I could, I really do. But without something tangible to calm them down, they won't listen. To even have a chance, we would have to pay them well over 100 silver . (→ end)

(#8) Rissa Aberdeen: I cannot argue with that. Very well, I will do what I can to organize peace. I need you to convince Gabriella Sullivan, our mistress of the hunt, and Sagard Battleborn, Berg’s Chamberlord as well. (→ #9)

(#9) Multiple-choice:

  • 0: Can't you do that? (→ #10)

(#10) Rissa Aberdeen: Gabriella has grown distant from me lately, and Sagard won't listen to anyone who can't hold their own in a fight. They will respond better to you than to me. (→ #11)

(#11) ': (An invisible force shakes you from head to toe, and Elatt's voice comes like a gust of hot wind) (→ #12)

(#12) Elatt: [PlayerName], things go poorly in Abrassar. My messengers have been imprisoned. Civil war strikes the city of Levant. You are needed there, desperately. (→ #13)

(#13) Multiple-choice:

  • 0: Isn't Soeran closer than I am? (→ #14)

(#14) Elatt: No, he is not. He is standing between both armies, trying to stop any further combat between either side. This task is up to you. (→ end)

(#15) Rissa Aberdeen: I cannot argue with that. Very well, I will do what I can to organize peace. I need you to convince Gabriella Sullivan, our mistress of the hunt, and Sagard Battleborn, Berg’s Chamberlord as well. (→ #16)

(#16) Multiple-choice:

  • 0: Can't you do that? (→ #17)

(#17) Rissa Aberdeen: Gabriella has grown distant from me lately, and Sagard won't listen to anyone who can't hold their own in a fight. They will respond better to you than to me. (→ #11)

(#18) Rissa Aberdeen: I hear you’re making a name for yourself within the Holy Mission. I’m proud that you’ve found your calling, [PlayerName]. (→ end)

(#19) Rissa Aberdeen: You're all we can spare. I need Gabriella and Julius on their current assignments, and most everyone else with even a small amount of tact is doing essential work for the war effort. (→ #20)

(#20) Rissa Aberdeen: This is a long shot, and I have little hope it can be done, but it’s a risk we must take. Do what you can, [PlayerName]. Bring the Ash Giants to our side by any means possible. (→ #21)

(#21) Rissa Aberdeen: The nearest Ash Giant settlement is in the Hallowed Marsh region, near Monsoon’s Vigil crystal. I wish you the best of luck in winning them over. (→ end)

(#22) Rissa Aberdeen: I appreciate your cavalier outlook, but please, [PlayerName], take this task seriously. The last thing anyone wants is the Giants deciding the Blue Chamber Collective is their enemy. (→ #20)


See Also