Version History/December 14th 2020
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Released December 14th 2020[1].
Changes
- Reduction of network traffic when joining another player's game and when switching area. We hope this help fix disconnection issues some are experiencing.
- Tweaked Ultra graphic settings.
Fixes
- Gatherable interaction now properly re-enables themselves without having to reload the area when the scene resets.
- Fixed a situation where guest players would get their item stacks set to 1 when joining another player's game in network.
- Fixed the situation where the guest player in coop could sometimes wake up dead due to cold even though the menu said they would be fine.
- Fixed an issue where life would not be reloaded properly if the character had passive increasing their max health and a status effect was healing them.
- Fixed items falling through ground in some situations for client.
- Fixed counters sometimes hitting twice.
- Fixed an issue causing gamepads to lose control when returning to the main menu from the option menu after cancelling changes.
- Completing the Soroboreans quest-line without being defeated will now properly grant the achievement 'They'll tell stories about this'.
Balancing
Weapons
- Two-Handed Axes special attacks had their Stamina increased by 25%.
- Swords (one- and two-handed) special attacks damage increased by 15% (excluding the two handed sword neutral special attack).
- Weapons that applies a status effects do so 25% slower (Except for Trinkets, Kazite weapons, Obsidian weapons, Challenger Greathammer, Mantis Greatpick, Phytosaur Spear, Withering Pole Mace, Spore Halberd, Savage Weapons and Ghost Reaper)
- Following up the previous point; Assassin Sword and Claymore applies Slow 25% slower and Bleeding 27% slower.
- Cage Pistol damage reduced by 5. (from 95 to 90)
- Chimera Pistol Damage reduced by 5. (from 95 to 90)
- Horror Pistol damage set to 60 Physical, 25 Decay and 45 Impact (down from 73.5, 24.5 and 67 respectively).
- Vampiric weapons Damage increased by 25%
- Steel Shield value reduced to 100 (down from 200)
- Kazite weapons value reduced by 20% (except Fists).
- Zagis' Saw now applies Pain in one hit.
- Tsar Bow Impact increased to 30 (up from 21).
- War Bow Impact reduced to 25 (down from 30).
- Runic Blade and Great Runic Blade Stamina cost of attacks has been reduced by 22%.
- Galvanic Bow nerfed from 41 damage to 37 damage.
- Galvanic Chakram buffed from 32 damage to 35 damage
Equipment
- Reduced Crimson Plate Set Frost Damage Bonus by 4 for every piece
- Elite Desert Veil and Master Desert Veil Weight set to 2 (respectively up from 1 and down from 3).
- Blue Sand armor set Elemental Resistances reduced to 20 (down from 25).
- Pressure plate traps now have an arming time of 0.8 seconds.
- Arcane Dampener pressure plate trap damage changed to 90 lightning instead of 10 Physical.
- Primitive Satchel can now be sold for 9 silver, and can now be decrafted into 2 Hides.
- Light Kazite and Shadow Light Kazite sets Stamina Use and Movement penalties have been removed, and Armor and Boots Weight changed to 6 and 4 respectively.
- Copal Boots and Copal Helmet (including Green version) Protection increased to 2 (up from 1).
- Shock Armor set now provide a bonus of 10% Impact damage for each pieces.
- Virgin Boots Movement penalty removed.
- Virgin Helm Mana cost penalty removed.
- Virgin Armor Stamina cost penalty removed.
- Zhorn's Hunting backpack now provides 50% preservation bonus, down from 75
- Light Mender's backpack now provides 25% preservation bonus, down from 75
- Light Mender's Lexicon value is now 1000 silvers, up from 300
- Shadow Kazite Helmet mana cost penalty is now 10%, down from 15
- The Tsar set now offers 14 protection, up from 10
- Wolf Medic boots and helm now give 0.05 health regen per second, up from 0.
Skills
- Lightning Bullet damage and impact reduced to 160% (down from 200%).
- Master of Motion impact resistance and damage resistance reduced to 10 each (down from 15).
- Steady Arm's Impact Resistance reduced to 10, down from 15.
- Serpent's Parry stun duration increased to 4 seconds (up from 2).
- Opportunist Stab damage increase by 50%. It now does 3 times the damage if either Pain/Confusion are applied to the target, and 6 times if both are applied (up from 2 times and 4 times respectively).
- Prismatic Flurry damage and Impact reduced by 20%.
- Mace Infuse now grants the respective boon of the element absorbed (Warm for Fire, Cool for Frost, Blessed for Lightning, Possessed for Decay, Mist for Ethereal).
- Blood Leech (the combo from Dagger Slash + Blood Sigil) now do as much damage as Extreme Bleeding instead of Bleeding.
- Elemental Discharge durability cost changed to 4% instead of a flat 5.
- Hex Touch abilities have been given 25 impact, up from 0.
Effects and Enchantments
- Imbue effects that are applied to main weapons are now also applied to daggers as well. (excluding Improved Runic Blades).
- Poltergeist reduces Physical Damage by 40% instead of 50%
- War Memento enchantment Fire damage increased to 35% (from 25%).
- Crumbling Anger enchantment is now applicable on the Zagis' Saw.
- Favorable Wind enchantment is now applicable on Kazite weapons.
- Amplified Rage now grants 35% bonus impact, down from 50
- The indigestion status can no longer prevent tea consumption
- The Elemental Resistance status now gives 20% elemental resist, down from 25%
- Abundance enchantment now reduces hunger and thirst rate by 75% instead of 25%.
Other
- Scourge Cocoon recipe now gives two items instead of one.
- Thick Oil value increased to 6 (up from 4).
- Warm potions recipe now creates 1 potion (down from 3).
- Life, Astral and Endurance potion recipes now make 1 potion (down from 3).
- Characters can now dodge 13 frames sooner after a running attack with gauntlets/fist weapons.
- Add 1-2 Sanctifier potions sold by alchemists in Cierzo, Berg, Levant and Monsoon
- Raw boozu meat is now worth 15 silvers, up from 8