Version History/December 14th 2020

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Released December 14th 2020[1].

Changes

  • Reduction of network traffic when joining another player's game and when switching area. We hope this help fix disconnection issues some are experiencing.
  • Tweaked Ultra graphic settings.

Fixes

  • Gatherable interaction now properly re-enables themselves without having to reload the area when the scene resets.
  • Fixed a situation where guest players would get their item stacks set to 1 when joining another player's game in network.
  • Fixed the situation where the guest player in coop could sometimes wake up dead due to cold even though the menu said they would be fine.
  • Fixed an issue where life would not be reloaded properly if the character had passive increasing their max health and a status effect was healing them.
  • Fixed items falling through ground in some situations for client.
  • Fixed counters sometimes hitting twice.
  • Fixed an issue causing gamepads to lose control when returning to the main menu from the option menu after cancelling changes.
  • Completing the Soroboreans quest-line without being defeated will now properly grant the achievement 'They'll tell stories about this'.

Balancing

Weapons

  • Two-Handed Axes special attacks had their Stamina increased by 25%.
  • Swords (one- and two-handed) special attacks damage increased by 15% (excluding the two handed sword neutral special attack).
  • Weapons that applies a status effects do so 25% slower (Except for Trinkets, Kazite weapons, Obsidian weapons, Challenger Greathammer, Mantis Greatpick, Phytosaur Spear, Withering Pole Mace, Spore Halberd, Savage Weapons and Ghost Reaper)
  • Following up the previous point; Assassin Sword and Claymore applies Slow 25% slower and Bleeding 27% slower.
  • Cage Pistol damage reduced by 5. (from 95 to 90)
  • Chimera Pistol Damage reduced by 5. (from 95 to 90)
  • Horror Pistol damage set to 60 Physical, 25 Decay and 45 Impact (down from 73.5, 24.5 and 67 respectively).
  • Vampiric weapons Damage increased by 25%
  • Steel Shield value reduced to 100 (down from 200)
  • Kazite weapons value reduced by 20% (except Fists).
  • Zagis' Saw now applies Pain in one hit.
  • Tsar Bow Impact increased to 30 (up from 21).
  • War Bow Impact reduced to 25 (down from 30).
  • Runic Blade and Great Runic Blade Stamina cost of attacks has been reduced by 22%.
  • Galvanic Bow nerfed from 41 damage to 37 damage.
  • Galvanic Chakram buffed from 32 damage to 35 damage

Equipment

Skills

  • Lightning Bullet damage and impact reduced to 160% (down from 200%).
  • Master of Motion impact resistance and damage resistance reduced to 10 each (down from 15).
  • Steady Arm's Impact Resistance reduced to 10, down from 15.
  • Serpent's Parry stun duration increased to 4 seconds (up from 2).
  • Opportunist Stab damage increase by 50%. It now does 3 times the damage if either Pain/Confusion are applied to the target, and 6 times if both are applied (up from 2 times and 4 times respectively).
  • Prismatic Flurry damage and Impact reduced by 20%.
  • Mace Infuse now grants the respective boon of the element absorbed (Warm for Fire, Cool for Frost, Blessed for Lightning, Possessed for Decay, Mist for Ethereal).
  • Blood Leech (the combo from Dagger Slash + Blood Sigil) now do as much damage as Extreme Bleeding instead of Bleeding.
  • Elemental Discharge durability cost changed to 4% instead of a flat 5.
  • Hex Touch abilities have been given 25 impact, up from 0.

Effects and Enchantments

  • Imbue effects that are applied to main weapons are now also applied to daggers as well. (excluding Improved Runic Blades).
  • Poltergeist reduces Physical Damage by 40% instead of 50%
  • War Memento enchantment Fire damage increased to 35% (from 25%).
  • Crumbling Anger enchantment is now applicable on the Zagis' Saw.
  • Favorable Wind enchantment is now applicable on Kazite weapons.
  • Amplified Rage now grants 35% bonus impact, down from 50
  • The indigestion status can no longer prevent tea consumption
  • The Elemental Resistance status now gives 20% elemental resist, down from 25%
  • Abundance enchantment now reduces hunger and thirst rate by 75% instead of 25%.

Other

References

See Also