Version History/May 7th 2019

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May 7th 2019: "Texture Optimization Patch"

Released May 7th, 2019.[1][2]

Consoles specific:

  • Enhanced quality of textures
  • Performance improved in several areas

All platforms:

  • Fixed items lost from bag when loading character
  • Fixed infinite loading for client when joining host due to too many items in their inventory
  • Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
  • Fixed not being able to shoot with bow after opening/closing the game in network
  • Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
  • Fixed camping event archers hoarding swords and bows
  • Fixed campfire performance issues for clients
  • Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
  • Fixed client spells that would hit multiple times
  • Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
  • Fixed invisible collider blocking UI after a vicinity dialogue was displayed
  • Fixed clients not being moved correctly while on an elevator
  • Fixed enemies not being affected by falling damage
  • Fixed Health/Stability sync delay while in online coop
  • Fixed multiple knockbacks while in online coop
  • Fixed camera not being properly locked even if an enemy is targeted
  • Fixed menu rendering when using DirectX 9
  • Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible.
  • Casting spells with 100% or more of mana reduction still uses 1 mana
  • Gold and Gaberry Wine aren't perishable anymore
  • The pipe in Montcalm fort has been silenced
  • Ghost of Vanasse no longer respawns on area reset
  • Network bandwidth optimisation
  • Improved loading in online coop to prevent some disconnects
  • Host player's body should now be correctly visible when the client changes areas
  • Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
  • Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
  • Added a failsafe for dead enemies that fall under the ground
  • Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
  • Second player's bag is now also moved during defeat scenarios
  • Better validity check and error handling when retrieving save games on startup
  • Changed rendering when using render scale 100, this could prevent some crashes
  • Changed how items are loaded to reduce memory usage
  • Various Quest progression fixes
  • Minor fixes and adjustments