Build:Blood & Fire Mage

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Blood & Fire Mage is a Character Build in Outward, created by Kambro.

Summary

Blood & Fire Mage
BreakthroughIcon.png Breakthroughs Required Faction
Bloodlust.png Spellblade's Awakening.png Shamanic Resonance.png Any
Equipment
Weapon Off-Hand Head Body Boots Backpack
Old Legion Gladius.png War Memento Virgin Lantern.png Sanguine Flame Antique Plate Sallet.png Economy Antique Plate Garb.png Spirit of Harmattan Tenebrous Boots.png Speed and Efficiency Any
Quickslots
1 2 3 4 5 6 7 8
Torment.png Elemental Discharge.png Flamethrower.png Brace.png Puncture.png Mana Push.png Conjure.png Blood Sigil.png

Full Build Details

This Build is all about playing capitalizing on the Old Legion Gladius' War Memento enchant (and Puncture) plus Torment to apply DoT damage. Damage is supplemented by Kazite Spellblade and Flamethrower.

Take three to five points of Mana Mana.

You can replace the Antique Plate Sallet with Tenebrous Helm (enchanted with Order and Discipline) if you want more movement speed, and more decay instead of fire. However, you lose 10% mana cost reduction and 10% stamina cost reduction, and 2 Protection. You can also bring a Scholar's Circlet enchanted with Rain as a swap for passive mana regeneration when you're not in combat.

Faction Choice is personal preference. The Holy Mission grants 10% decay damage, and defensive passives. Sorobor Academy gives QoL passives. Blue Chamber gives you the Infuse Blood skill in the late game, more health, and more mana. Heroic Kingdom is just a flat 15% damage increase, and 15% physical damage in the late game.

Bag is personal preference. Some standouts that help the build are the Boozu Hide Backpack, Dusk Backpack, and Zhorn's Hunting Backpack.

If you are playing without the "NoMoreSigilStones" mod, you'll want ways to find a way to give yourself corruption for Dark Stones.

Additional things you can do in the late game is to get Cruelty and Brains from the Gladiator's Arena with the Combat Academy upgrade. These are optional but can provide great benefits to your gameplay.

Combos

Minimum Combat Prep
Warm (skill).png > Possessed (skill).png > Discipline.png > Infuse Fire.png

If you think you'll need additional health regeneration during a fight, use Infuse Blood if you chose Blue Chamber. If your enemy is not vulnerable to Fire, use either Infuse Blood if you have it, or a Varnish/Rag. You'll want to make sure you have a stamina regeneration effect going on top of your water buff.

Boss Combat Prep
Warm (skill).png > Possessed (skill).png > Discipline.png > Rage.png > Lexicon.png > Dez.png > Egoth.png > Virgin Lantern.png > Infuse Fire.png > Blood Sigil.png > Conjure.png

Include water and stamina regeneration effects. Add more buffs with potions or food as desired. Blood Sigil + Conjure = Blood Turret, which provides passive Decay damage and impact for 30 seconds.

General Rotation
Elemental Discharge.png > Puncture.png > Curse.png > Scorched.png > Torment.png > Elemental Discharge.png > Mana Push.png > Flamethrower.png

You'll open by applying Pain, Curse, and Scorched with your sword, followed by Torment to deal damage and apply Poisoned, Burning, and Bleeding. You'll be using Torment and Elemental Discharge off-cooldown. Use Mana Push inside your Blood Sigil when you can. To cast Flamethrower (more) safely, start with either a normal Mana Push or Brace then go for it. In downtime, either kite the enemy around, or go in with your melee weapon.

Mana Recovery
Reveal Soul.png > Spark.png

Out of combat, you can use this combo to gain back 50% of your max mana.

See Also