Build:Rune Mage

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Rune Mage is a Character Build in Outward, created by Kambro.

Summary

Rune Mage
A Rune Sage that packs a punch and can take one, too.
BreakthroughIcon.png Breakthroughs Required Faction
Well of Mana.png Shamanic Resonance.png Any Holy Mission Banner.png
Equipment
Weapon Off-Hand Head Body Boots Backpack
Runic Blade.png Light Mender's Lexicon.png Inheritance of the Past White Arcane Hood.png Aegis Runic Armor.png Chaos and Creativity Antique Plate Boots.png Flux Any
Quickslots
1 2 3 4 5 6 7 8
Shim.png Fal.png Dez.png Egoth.png Sigil of Wind.png Conjure.png Blessed (skill).png Mist (skill).png


Full Build Details

This build is focused around using the Rune Sage tree to do the majority of your damage, using Runic Blade, Runic Lightning, and Runic Trap. You will also be using Lightning Strike from the Cabal Hermit tree. This build can either be played as a melee with magic as backup, or mage with a cool sword as backup. The build is also quite forgiving with its high defensive stats; you can take a few hits before you start worrying.

Take 3 to 5 points of ManaMana

The third breakthrough point is up to personal preference. Philosopher's Leyline Connection can be used as a passive ManaMana Regeneration tool for amazing QoL. Warrior Monk's Steadfast Ascetic and other Tier 3 abilities make the character more melee focused if that's what's preferred. Kazite Spellblade can be taken for 15 of Health, Stamina, and Mana -- as well as the ability Elemental Discharge to go hand-in-hand with your Divine Light Imbue from Runic Prefix. You could also just use Mercenary for the extra movement speed.

You can swap the White Arcane Hood for the Rust Lich Helmet if desired. The boots can be enchanted with Economy if you'd prefer that over the 3% movement speed and 5% Lightning damage. For the backpack, you can use either Zhorn's Hunting Backpack, the Light Mender's Backpack, or a Boozu Hide Backpack.

Faction can technically be whatever your preference is, but The Holy Mission of Elatt is the best choice, specifically for Spiritual Communion, and the rest of the defensive passives.

In the Late game, you can pick up Brains from the Gladiator's Arena for extra damage.

If you want to get really fancy with the amount of damage you can deal, use one or both of the Doom Hex and the Haunt Hex, either through their associated abilities, or via Jinx until you get lucky.

Combos

Basic Combat Prep
Runic Lantern.png > Blessed (skill).png > Mist (skill).png > Possessed (skill).png > Runic Blade.png > Runic Protection.png

You may also wish to cast Sigil of Wind before combat if you feel like you're going to utilize it.

Make sure to consume your StaminaStamina, HealthHealth, and ManaMana regeneration foods/waters/potions -- especially for longer fights.

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This build is all about the spell combos. I've left the important ones below for reference.

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Runic Trap
Shim.png > Fal.png

Your best tool in kiting. Can take down most trivial monster packs (such as bandits) in one cast. With Runic Prefix, the trap also deals additional DecayDecay damage. This is why we'll need the Possessed (skill), and the Chaos and Creativity enchant on our armor.

Don't bother using Runic Detonation as the trap often detonates before you can get the second rune off. ____________________________________________

Runic Protection
Dez.png > Egoth.png

Runic Protection should be cast before any encounter with something you can't one-shot. Pair with Runic Heal for a quick self-heal.

Runic Heal
Runic Protection.png > Egoth.png > Dez.png

A quick burst of 40 health. Make sure to re-cast Runic Protection after using this if in combat, as this consumes the buff.

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Runic Blade
Shim.png > Egoth.png

Your melee weapon. Summon before fights. (During if it goes away). ____________________________________________

Lightning Strike
Sigil of Wind.png > Conjure.png

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Runic Lantern
Fal.png > Dez.png

You're going to want to keep this active at all times, for a source of light and as the primer for Runic Lightning

Runic Lightning
Runic Lantern.png > Fal.png > Shim.png

See Also