Philosopher
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Required: Chakram, Discipline Boon.
Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell.
Required:Chakram, Discipline Boon.
The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell.
Consumes: Fire Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Envelops you in Mana and, for an instant, you become immune to Damage.
Can be combined with other spells for powerful effects.
Required: Chakram, Discipline Boon.
The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell
Consumes: Cold Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Increase your resistance to Fire by 20% and the Fire damage you inflict is increased by 15%.
Philosopher skills are trained by Alemmon in the city of Monsoon.
List of Skills
Tier 1: Universal Skills
The universal Philosopher skills can be acquired by anyone, without having to learn the class breakthrough skill.
Required: Chakram, Discipline Boon.
Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell.
Required:Chakram, Discipline Boon.
The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell.
Consumes: Fire Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Envelops you in Mana and, for an instant, you become immune to Damage.
Can be combined with other spells for powerful effects.
Tier 2: Breakthrough Skill
Learning this skill will let you learn more advanced Philosopher skills, but keep in mind that you can only specialize in three classes and your choice of specialization is permanent.
Tier 3: Specialization Skills
More advanced skills for those that specialize as a Philosopher. The skills Fire Affinity and Sigil of Ice are mutually exclusive - when you choose one, you can never learn the other.
Required: Chakram, Discipline Boon.
The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell
Consumes: Cold Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Increase your resistance to Fire by 20% and the Fire damage you inflict is increased by 15%.