Build:The Headhunter

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The Headhunter is a Character Build in Outward, created by TheOathseeker.

Summary

The Headhunter
With his co-op partner applying hexes and keeping the enemy at bay, the headhunter focusses entirely on dealing a lot of damage in a short amount of time.
BreakthroughIcon.png Breakthroughs Required Faction
Bloodlust.png Shamanic Resonance.png Daredevil.png Heroic Kingdom Banner.png
Equipment
Weapon Off-Hand Head Body Boots Backpack
Masterpiece Bow.png Whiplash Old Legion Spear.png Antique Plate Sallet.png Economy Shadow Kazite Light Armor.png Assassin Shadow Kazite Light Boots.png Assassin Brigand's Backpack.png
Quickslots
1 2 3 4 5 6 7 8
Evasion Shot.png Sniper Shot.png Torment.png Rupture.png Probe.png Arrow.png Masterpiece Bow.png Old Legion Spear.png

Full Build Details

This build is trying to do both heavy physical damage, and magic damage. Which deminishes it's damage per second slightly, but makes it extremely flexible. It can achieve this by having The Warden tank, apply all the necessary debuffs and keeping foes off it's back.


Physical damage
Combining the buffs to damage of Main weapon skills from Patience and Masterpiece Bow, will make your Sniper Shot and Evasion Shot deal 50% more damage. The buffs from The Heroic Kingdom of Levant, your Assassin enchantments and Brigand's Backpack and Discipline grant you an increase of 90% to your physical damage. Making your bow skills really powerful. Your regular shots will cause significantly less damage because of Patience. But that's allright, because at max Alertness your cooldowns are reduced by 55% with the bonus from the Kazite Light Armor and Kazite Light Boots. And during the now fairly short cooldown, you will be blasting the enemy with spells anyway!


Magic damage
In between Sniper Shots you will be blasting the enemy with Torment and Rupture, exploding the hexes The Warden applies. Not only can you cast Torment with frightening frequency, due to your cooldown reduction. Because of the sheer amount of hexes your damage will be enormous. It will also be increased by 25% because of the Elemental Vulnerability, another 15% because of Alchemical Experiment from The Heroic Kingdom of Levant questline and 30% from your elemental boons. Which gives you a total 70% elemental damage bonus.
And while your gear doesn't offer any significant magic damage buffs, the five way split between all the elements makes any elemental increases from your equipment fairly irrelevant.


Food, drink and potions
The above figures can be further increased with different foods, drinks and potions.


Alertness
To keep your Alert stacks up you can use the rediculously long Old Legion Spear to poke enemies from relative safety with Probe. Preferably enemies that are focussing on The Warden anyway. Allowing you to be totally safe while you keep your stacks up.

Combos

Rotation
Sniper Shot.png > Torment.png > Torment.png > Sniper Shot.png > Torment.png > Torment.png > Rupture.png
Buffs
Blessed (skill).png > Cool (skill).png > Warm (skill).png > Mist (skill).png > Possessed (skill).png > Focus.png

See Also