Build:Untitled Trap Build

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Untitled Trap Build is a Character Build in Outward, created by Carpetus.

Summary

Untitled Trap Build
Dagger-based build that uses high CDR and Traps to cast Opportunist Stab frequently. Effective use of Pressure Plate Expertise in battle, which greatly change design of combat.
BreakthroughIcon.png Breakthroughs Required Faction
Feather Dodge.png Daredevil.png Any Sorobor Academy Banner.png
Equipment
Weapon Off-Hand Head Body Boots Backpack
Any Rondel Dagger.png Shadow Kazite Light Helmet.png Shadow Light Kazite Shirt.png Shadow Kazite Light Boots.png Any
Quickslots
1 2 3 4 5 6 7 8
Opportunist Stab.png Probe.png Backstab.png Serpent's Parry.png Pressure Plate Trap.png Enrage.png Focus.png

Full Build Details

Using the Pressure Plate Trap in active combat may seem like a redundant condition, but it actually makes combat a lot convenient and easier.
The key skill of this build is the Opportunist Stab. Ability with very high multipliers and a fairly low CD, but with conditions that are normally difficult to meet. You can use any weapon with proc, or Probe for stack Pain and Confusion, but as a rule it is one-time and difficult to practice.

Key
Pressure Plate Training.png > Pressure Plate Expertise.png > Charge – Nerve Gas.png

Pressure Plate Expertise provides a solution for these complicated conditions. With this key passive ability your Nerve Gas Trap inflict Pain and Confusion with 100% chance. And it does not just inflict, but AoE and inflict 8 times within 4 seconds. This means that if you cast Opportunist Stab while the trap is running, Pain and Confusion will refresh and you can re-cast Opportunist Stab again.
And it's much easier to use it than any other ability. The hardest part is install the Pressure Plate Trap itself. Run away, try install, possibly take damage in this time (If you take Unerring Read in The Speedster skilltree, then use for prevent this damage). Then run to the trap and quickly press F. This will set the charge, and it almost instantaneous and has no stuck time.
WARNING! To avoid problems with this process, do not carry items in your inventory that can be loaded into Pressure Plate Trap, except Charge – Nerve Gas. In this case, you will always charge Nerve Gas when spam F.

CDR and Utility
Logistics Expert.png > Daredevil.png > Shadow Kazite Light Helmet.png > Shadow Light Kazite Shirt.png > Shadow Kazite Light Boots.png > Unerring Read.png > Blitz.png

Since now we have ability to almost passively inflict Pain and Confusion, then now makes sense to optimize Opportunist Stab to be able cast it continuously. In general, you should be wary of invent builds around Daredevil for Cooldown. If build involve melee combat, then you will rather just get -% resistance from Alert, but we protected ourselves from direct combat with a trap, Opportunist Stab and Backstab deal a lot of impact damage, and we have Serpent's Parry just in case.
Shadow Kazite Set except Cooldown give us +20% Impact.png and Physical with Assassin enchantment. You can also try combining the armor with the Virgin Set and Arcane Unison enchantment (if want involved in mage skill tree) or Tenebrous Boots and Speed and Efficiency enchantment (just for Move Speed).
Unerring Read is good option for prevent damage while you set the Pressure Plate Trap.
Blitz just for Move Speed.

Weapons
Rondel Dagger.png > Vampiric Dagger.png > Red Lady's Dagger.png > Manticore Dagger.png > Zhorn's Glowstone Dagger.png

The build is not tied to a weapon at all, only to the fact that you must have a dagger (And you get Physical bonuses from the Shadow Kazite Set). If the enemy has little fire resistance then switch to Red Lady's Dagger, if little decay resistance then switch to Manticore Dagger.
I prefer Rondel Dagger with Unsuspected Strength enchantment or Vampiric Dagger. First deal colossal damage for dagger (But lesser impact). Second unlike other vampiric weapons in the game has almost the top-tier damage among common daggers and has a huge benefit from the damage number. Both deal Physical damage.
Main weapon of your choice. I prefer Tuanosaur Axe, Sunfall Axe and any one-handed weapon from Horror Set situational for DoTs. You may prefer debuff like slow down, weaken or sapped, and you won't be wrong.

Buffs
Enrage.png > Focus.png

I will not list all the buffs. If the enemy hits with something, take a resistance against it. Enrage and Focus are always used.

Third skilltree

This build is already quite independent, so you can take the third skilltree for utility. I prefer this three.
1) Mercenary. Just for Move Speed (Movement speed is king of stats).
2) Cabal Hermit. It just gives us +15% Physical and +25% Impact.png from Discipline and Enrage.
3) Hex Mage. This is a risky option as it requires mana, but very interesting. Since daggers are more solo-target, Rupture is a great AoE answer. Since traps update statuses, Rupture will not remove them, so this is a great combination.

Rotation

"Lazy" rotation
Pressure Plate Trap.png > Charge – Nerve Gas.png > Opportunist Stab.png > Backstab.png > Opportunist Stab.png > Backstab.png > Charge – Nerve Gas.png > Opportunist Stab.png > Backstab.png > Opportunist Stab.png > Backstab.png
Extended rotation
Pressure Plate Trap.png > Charge – Nerve Gas.png > Serpent's Parry.png > Backstab.png > Opportunist Stab.png > Charge – Nerve Gas.png > Serpent's Parry.png > Backstab.png > Opportunist Stab.png

Video

Example. Purposely picked a rather uncomfortable boss.

See Also