Build:Ordinaryus
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Ordinaryus is a Character Build in Outward, created by RaeyTW.
Summary
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Ordinaryus This is a hybrid build with high defence, consistent damage and high sustain which mainly uses decay damage type on top of all the other element types. Breakthroughs
Required Faction Equipment Weapon Off-Hand Head Body Boots Backpack Rainbow Hex
Midnight Dance
Stabilizing Forces
Stabilizing Forces
Flux
Full Build Detail
Overview
Toughness: ►▰▰▰▰▰▰▰▰▰ [9/10]
Magic Damage: ►▰▰▰▰▰▰▰ [7/10]
Physical Damage: ►▰▰▰▰▰ [4/10]
Movement Speed: ►▰▰▰▰▰▰▰ [7/10]
Mana Management: ►▰▰▰▰▰▰▰▰▰ [9/10]
Stamina Management: ►▰▰▰▰ [4/10]
Health Management: ►▰▰▰▰▰▰▰▰▰ [9/10]
Mechanical Intensity: ►▰▰▰▰▰ [5/10]
Utility: ►▰▰▰▰▰▰▰▰▰▰ [10/10]
Skill Trees
Cabal Hermit:
- Important skills:
Tier 2:
Shamanic Resonance
Tier 3:
Infuse Wind
Conjure
Mercenary:
- Important skills:
Tier 2:
Swift Foot
Tier 3:
Blood Bullet
Hex Mage:
- Important skills:
Tier 1:
Torment
Tier 2:
Bloodlust
Tier 3:
Blood Sigil
Cleanse
Lockwell's Revelation
Items
Weapons:
- High attack speed.
- After enchanted with rainbow hex, this weapon becomes essential for hard fights.
- High impact and decay damage.
- Can be used with blood sigil for blood leech effect.
Recipe: Manticore Tail + Palladium Scrap + Ammolite(DE)
- Inflicts elemental vulnerabilty.
- Can be used with blood bullet to restore health.
Armors:
- +1 Protection
- +20% Ethreal and +20% Lightning resistance.
- +5% Ethreal and +5% Lightning damage bonus.
- -10% Mana Cost.
- Legacy upgrade of arcane hood.
- +20% Decay, +20% Frost and +20% Fire resistance.
- +5% Decay, +5% Frost and +5% Fire damage bonus.
- -15% Mana Cost.
- Legacy upgrade of arcane robe.
- +10% Ethreal, +20% Fire and +10% Decay resistance.
- +5% Ethereal and +10% Decay damage bonus.
- -5% Mana Cost.
- +10% Movement Speed.
Combos
Enemy Categories:
- Easy: Enemies that can be seen everywhere while adventuring. (Mostly Humans)
- Normal: Enemies with special attack patterns, high damage and defence.
- Hard: Bosses and Unique enemies.
Suggestions:
- Only use 1 point when taking mana.
- Keep the tired effect all the time to regenerate mana.
- Try to keep defiled status effect unless there is a lightning type enemy.
- Use blood bullet to heal rather than dealing damage.
- Keep a few toxin bombs to inflict plague when needed. (Only when corrupted or defiled)
- This build has high elemental resistance but low physical and impact resistance so be carefull.
- This build can be used to heal allies using Gift of Blood.
Before Fights | |||||
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- These buffs are mostly optional except possessed.
Easy | |||||
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- Use blood bullet and then if the enemy isn't dead, fire the bullet right after immediately to deal high burst damage.
- If the enemy is still not dead, use the dagger to either inflict extreme poison and stay back or spam the dagger slash skill until they die.
Normal | |||||
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- Use blood sigil before being seen by the enemy and use conjure for blood turret combination.
- Rest of the combo is the same as the easy version only now with the blood sigil, we can get blood leech effect for extra sustain.
Hard | |||||
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- For the hard fights almost everything is the same as normal fights except at the end if the enemies don't die, we can start using hexes with the help of rainbow hex.