Primal Ritualist
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Required: Ghost Drums in inventory.
Deploys the Ghost Drum and causes Haunted in a small radius. There can't be another Totem within 30 meters.
Required: Sky Chimes in inventory. Deploys the Sky Chimes and causes Doom in a small radius. There can't be another Totem within 30 meters.
Required: At least one deployed Totem within 15 meters.
Generates a bubble around nearby Totems that provide restoration of some kind. Lasts longer depending on how many Charges the Totem has built up.
Required: Must be facing a Totem within 15 meters
Recalls a deployed totem to your inventory, and generates a zone of recurring damage. The size, damage type and duration depend on the Totem and how many Charges it has built up.
Allows you to have both a Sky Chimes totem and a Ghost Drums totem active in close proximity of each other at the same time.
Your deployed Sky Chimes increase Barrier by 5 and Ghost Drums increase Protection by 5 when within 8 meters. This bonus also applies to your allies.
DLC: The Three Brothers
Primal Ritualist Skills are trained by Sinai, the Primal Ritualist at the Ritualist's hut in Caldera. These skills are exclusive to The Three Brothers DLC.
List of Skills
Tier 1: Universal Skills
The universal Primal Ritualist skills can be acquired by anyone, without having to learn the class breakthrough skill.
Required: Ghost Drums in inventory.
Deploys the Ghost Drum and causes Haunted in a small radius. There can't be another Totem within 30 meters.
Required: Sky Chimes in inventory. Deploys the Sky Chimes and causes Doom in a small radius. There can't be another Totem within 30 meters.
Tier 2: Breakthrough Skill
Learning this skill will let you learn more advanced Primal Ritualist skills, but keep in mind that you can only specialize in three classes and your choice of specialization is permanent.
Tier 3: Specialization Skills
More advanced skills for those that specialize as a Primal Ritualist.
The skills Nurturing Echo and Reverberation are mutually exclusive - if you choose one you cannot choose the other.
Required: At least one deployed Totem within 15 meters.
Generates a bubble around nearby Totems that provide restoration of some kind. Lasts longer depending on how many Charges the Totem has built up.
Required: Must be facing a Totem within 15 meters
Recalls a deployed totem to your inventory, and generates a zone of recurring damage. The size, damage type and duration depend on the Totem and how many Charges it has built up.
Allows you to have both a Sky Chimes totem and a Ghost Drums totem active in close proximity of each other at the same time.
Your deployed Sky Chimes increase Barrier by 5 and Ghost Drums increase Protection by 5 when within 8 meters. This bonus also applies to your allies.