Cabal Hermit
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Cabal Hermit Skills are trained by Adalbert the Hermit, at Hermit's House in northeastern Chersonese.
List of Skills
Tier 1: Universal Skills
These are skills available without spending a Breakthrough point.
Reveal the blueish soul orb left by deceased thieves and adventurers.
Certain spells must be cast within proximity of a soul.
Grants you a boon that varies according to your location when casting this spell.
Spell which inflicts no damage but has High Impact in a wide area in front of the caster.
Can be combined with other spells for powerful effects.
Tier 2: Breakthrough Skill
The effects of boons on you are increased.
For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead.
Tier 3: Specialization Skills
More advanced skills for those that specialize as a Cabal Hermit. The skills Sigil of Wind and Infuse Wind are mutually exclusive - when you choose one you can never learn the other.
Required: Activated Wind Altar.
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Required: Activated Wind Altar.
Increases the Impact and Attack Speed of your melee weapon for 3 minutes.
Your stamina burn increases more quickly, however.
Spell which does nothing on its own, but can be combined with other abilites.
Cabal of Wind Altars
The Cabal of Wind Altars (or Totems) are spread throughout the world of Aurai, which grant the power to cast certain Cabal skills within a region.
Altar Locations
- Chersonese: North-east, beyond Ghost Pass. It is slightly south of the "Cabal of Wind Tower" map marker, which is actually Hermit's House.
- Hallowed Marsh: In the south-western area of the swamp, along the Pilgrim Road from Chersonese. It is marked as Cabal of Wind Tower.
- Enmerkar Forest: In Berg, directly above the southern-most entrance. There is a stone ramp at the top of the stairs behind the tree stump. The altar is at the end of the path.
- Abrassar: to the north of The Walled Garden, north of the marked Cabal of Wind Tower (Cabal of Wind Outpost)
- Antique Plateau: At the end of a lone path just east of the Cabal of Winds Temple. The path is bathed in corruption.
- Caldera: West of the Ritualist's Hut, behind the hill.