Sigils
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Sigils are a type of Magic the player can use to create advanced skill combinations.
Types of Sigils
Using Sigils
On their own, sigils have no effects. Sigils require the player to use other skills or items inside or near the Sigil, which will result in various Skill Combination effects.
Sigils can also be combined with each other to produce multiple effects, the player can place as many sigils as they have learned and cast spells in the center of them (for example Spark, which works with Fire and Wind). This can also be done in co-operative play if players have different sigils.
With the exception of Lightning Strike, placing multiple sigils of the same type will not produce extra duplicated effects.
Combinations
Sigil of Fire
Combo Name | Combination | Effects | Prerequisite |
---|---|---|---|
Fireball | Sigil of Fire > Spark | Launch a fast-moving Fireball projectile | None |
Immolate | Sigil of Fire > Mana Ward | Receive the Immolate effect for 60 seconds | None |
Ring of Fire | Sigil of Fire > Flint and Steel | Sets the Sigil ablaze for 25 seconds | None |
Sigil of Ice
Combo Name | Combination | Effects | Prerequisite |
---|---|---|---|
Frost Burst | Sigil of Ice > Mana Ward | Creates a short-range Frost explosion centered on you | None |
Frost Kick | Sigil of Ice > Push Kick | Creates a short-range Frost explosion where you kick | None |
Frost Push | Sigil of Ice > Mana Push | Launch a Frost projectile from the push | None |
Sigil of Wind
Combo Name | Combination | Effects | Prerequisite |
---|---|---|---|
Ethereal Bolt | Sigil of Wind > Mana Push | Launch a long-range Ethereal bolt | None |
Lightning Bullet | Sigil of Wind > Fire and Reload | Pistol shot becomes a powerful Lightning projectile
| None |
Lightning Spark | Sigil of Wind > Spark | Creates a Lightning explosion from the Spark | None |
Lightning Strike | Sigil of Wind > Conjure | Creates a large Lightning explosion centered on the Sigil | None |
Sigil of Blood
DLC: The Soroboreans
Combo Name | Combination | Effects | Prerequisite |
---|---|---|---|
Blood Leech | Blood Sigil > Dagger Slash | Begins a Blood Leech:
| None |
Blood Tendrils | Blood Sigil > Mana Push | The Mana Push gains Blood Tendril effects
| None |
Blood Turret | Blood Sigil > Conjure | Summons a Decay turret above the Sigil which lasts 30 seconds
| None |
Gift of Blood | Blood Sigil > Mana Ward | Receive the Gift of Blood effect for 60 seconds
| None |