Sigils

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Sigils are a type of Magic the player can use to create advanced skill combinations.

Types of Sigils

Using Sigils

On their own, sigils have no effects. Sigils require the player to use other skills or items inside or near the Sigil, which will result in various Skill Combination effects.

Sigils can also be combined with each other to produce multiple effects, the player can place as many sigils as they have learned and cast spells in the center of them (for example Spark, which works with Fire and Wind). This can also be done in co-operative play if players have different sigils.

With the exception of Lightning Strike, placing multiple sigils of the same type will not produce extra duplicated effects.

Combinations

Sigil of Fire

Combo NameCombinationEffectsPrerequisite
FireballSigil of Fire > SparkLaunch a fast-moving Fireball projectileNone
ImmolateSigil of Fire > Mana WardReceive the Immolate effect for 60 seconds
  • +30% Fire fire damage bonus
  • Receive 0.5 Fire fire damage per second
None
Ring of FireSigil of Fire > Flint and SteelSets the Sigil ablaze for 25 secondsNone

Sigil of Ice

Combo NameCombinationEffectsPrerequisite
Frost BurstSigil of Ice > Mana WardCreates a short-range Frost explosion centered on youNone
Frost KickSigil of Ice > Push KickCreates a short-range Frost explosion where you kickNone
Frost PushSigil of Ice > Mana PushLaunch a Frost projectile from the push None

Sigil of Wind

Combo NameCombinationEffectsPrerequisite
Ethereal BoltSigil of Wind > Mana PushLaunch a long-range Ethereal bolt None
Lightning BulletSigil of Wind > Fire and ReloadPistol shot becomes a powerful Lightning projectile
  • Damage and impact are increased to (1.6x) of their normal value and converted to Lightning lightning
None
Lightning SparkSigil of Wind > SparkCreates a Lightning explosion from the SparkNone
Lightning StrikeSigil of Wind > ConjureCreates a large Lightning explosion centered on the SigilNone

Sigil of Blood

Combo NameCombinationEffectsPrerequisite
Blood LeechBlood Sigil > Dagger SlashBegins a Blood Leech:None
Blood TendrilsBlood Sigil > Mana PushThe Mana Push gains Blood Tendril effectsNone
Blood TurretBlood Sigil > ConjureSummons a Decay Decay turret above the Sigil which lasts 30 secondsNone
Gift of BloodBlood Sigil > Mana WardReceive the Gift of Blood effect for 60 secondsNone

See Also