The player's in-game
Effects Menu.
Effects (sometimes called Status Effects) are temporary or permanent conditions in Outward. Some Effects apply only to the player, while others can apply to Enemies as well. Use Food, Potions, Skills or Equipment to gain, inflict, or remove effects.
Buildup
Buildup is an aspect of on-hit effects, most commonly Hex and DoT effects inflicted by Weapons, Enemies and Skills.
In order for an Effect to be applied, it must reach 100% buildup. If the effect is applied again when the target is already inflicted, it will refresh the timer on the effect.
Each time the on-hit effect registers, the buildup from the source is added to the current total, until it reaches 100%. So for example a Weapon which has an effect with 60% buildup, it will takes two hits to apply. For a skill with 15% buildup, it would take 7 hits to apply.
All Buildup falls by 3% per second, so it would take 33 seconds to fall from 100% to 0% buildup.
Status Resistance
In The Three Brothers DLC, items and effects can grant Status Effect Resistance. This resistance is to the Buildup (see above) of the Status Effect.
- The stat reduces the build-up of status effects as a multiplier. That means that if you were inflicted with 50% Buildup of a Status Effect and you had 10% Status Resistance, it would reduce the Buildup to 45%.
- For sources which do not have a buildup %, they will only be resisted if you have 100%+ resistance.
- Items which grant 100% resistance to a specific status will always grant immunity to that status, even if you have negative global status resistance (for example, from Cruelty).
Positive Effects
Vital
Boon
Buff
Imbue
Weather
Sleep
Other Positive
Negative Effects
Hex
Debuff
DoT
Icon | Name | Duration | Effects |
---|
| Blaze | 30 seconds | - 1.25 damage every 0.25 seconds (5 per second)
- Leaves fire spots which deal 1.5 damage and inflict Burning every 0.5 seconds
|
| Bleeding | 120 seconds | - On Player: -0.5% health per sec
- On Enemies: -0.29% health per sec
|
| Burning | 40 seconds | - On Player: 2 damage per sec
- On Enemies: 3 damage per sec
|
| Extreme Bleeding | 120 seconds | - On Player: -1% health per sec
- On Enemies: -0.41% health per sec
|
| Extreme Poison | 90 seconds | - On Player: 3 damage per sec
- On Enemies: 4 damage per sec
|
| Holy Blaze | 30 seconds | - 6 damage per second
|
| Marsh High Poison | 2 seconds | - 5 damage per second
|
| Marsh Poison | 20 seconds | - 1 damage per second
|
| Plague | 90 seconds | - 4 damage per second. Contagious.
|
| Poisoned | 90 seconds | - On Player: 1 damage per sec
- On Enemies: 1.5 damage per sec
|
| Sulphur Poisoning | 20 seconds | - 1 damage per second
|
Disease
Icon | Name | Duration | Effects |
---|
| Ambraine Withdrawal | ∞ | - -5% Stamina regeneration
- -25% Status Resistance
|
| Cold | ∞ | - Reduces Stamina regeneration by 15% to 30%
- Chance to cough, interrupting and preventing the player from performing actions
|
| Hive Infestation | ∞ | - Status Effect Resistance -15% to -30%
- Health burn rate +100% to 200%
- Stamina burn rate +100% to 200%
|
| Indigestion | ∞ | - 40% to 80% chance to be sick when eating, nullifying the food's effects.
|
| Infection | ∞ | - Lose 3% to 10% Health per minute
- Eating restores -15% to -30% less Hunger
|
| Leywilt | ∞ | |
| Meeka Fever | ∞ | - Weather protection -10 to -15
- Thirst deplete rate +100% to +200%
|
| The Hunch | ∞ | - Physical damage bonus -15%
- Physical resistance bonus 0 to -15%
|
Needs
Corruption
Weight
Other Negative
See Also