Building
This article is about player-constructed buildings in New Sirocco. For a list of general buildings in Outward, see Category:Buildings. |
Building is a mechanic in The Three Brothers DLC which takes place in the city of New Sirocco. Building requires starting the A Fallen City quest. As you progress through the Sirocco quest line you will unlock more advanced buildings, and you will be permitted to place more buildings as well.
Blueprints
Blueprints can be purchased for a few silver from Josef Dumas, though the player will only be able to purchase Blueprints which they have unlocked so far.
To construct Buildings, use the Blueprint to start deploying it. Find stable ground and notice the deployed Building indicator turn blue, this means you can place the Building here.
When a building is undergoing construction, a Ledger will appear at the front describing the state and requirements for building to commence. The building process usually takes multiple phases to fully complete, and players must restart the building process through the Ledger for each phase.
To use an Upgrade, it is the same process as deploying a Building, except you must deploy it on top of an already constructed Building which corresponds to the Upgrade.
Resources
By speaking to Dorion Dumas, players can manage their Timber, Stone and Food supplies by providing Funds (through Silver or Gold Ingots). As the city becomes more advanced, many buildings will passively generate resources for the player as well.
- Funds are equal in value to silver, and players are also able to exchange a Gold Ingot for 100 funds as well. Funds are used both for construction and for upkeep costs.
- Stone and Timber are only required for construction and upgrades, there are no buildings which require them as upkeep costs.
- Food is only used for upkeep costs.
You only need Resources for as long as you are still building your city, after that there is no downside to ignoring them all. You are not able to withdraw funds or any other resource from the coffers.
General Tips
- Do not rush into building too quickly, you are limited both in Resources and by a cap on each building type. Build only what you need to and can afford to.
- Be mindful of the upgrade costs before deploying an upgrade. Using an upgrade blueprint but not starting construction (e.g. if unable to afford) will reduce or disable production values until construction is started. On the other hand, placing an upgrade but not starting construction may also reduce or disable its upkeep costs, while still retaining the use of its facilities.
- Once unlocked, Specialized buildings are initially limited to 3. Plan ahead and assess which Specialized buildings are of higher priority to have built before the cap can be raised to 6.
- It is recommended to build the City Hall near the entrance to the city, as the important NPCs will be found here.
- Put low priority buildings (Houses and Resource Collection) somewhere out of the way, not near the entrance. You don't need to visit these once they are constructed.
- If you would like to quickly progress time forward to speed up building, speak to Josef.
List of Buildings
In addition to the potential Buildings players can construct, the city comes with a Stockpile.
Blueprints can be purchased from Josef Dumas.
Housing
Each house adds +1 Housing to your City, allowing you to construct more advanced Buildings. Houses costs 5000 Funds and have an upkeep cost of 5 Food.
Players can build up to 5 Houses, however maximum Housing value can exceed 5 as certain Buildings grant bonus Housing.
Name | Cost | Housing |
---|---|---|
House A | 40 Stone, 40 Timber | +1 Housing |
House B | 60 Stone, 20 Timber | +1 Housing |
House C | 20 Stone, 60 Timber | +1 Housing |
Resource Collection
Resource Collection buildings will passively gather Stone, Timber and Food for your City.
Players can build 1 of each Resource Collection building.
Name | Production | Upkeep Costs | Construction |
---|---|---|---|
Hunting Lodge | 15 Food per day | 25 Funds per day | Requires 1 Housing
2500 Funds, 20 Stone, 50 Timber |
- Hunting Guild | 25 Food per day | 50 Funds per day | Requires 2 Housing
2500 Funds, 50 Stone, 100 Timber |
- Hunting Hall | 45 Food per day | 75 Funds per day | Requires 4 Housing, City Hall
2500 Funds, 75 Stone, 200 Timber |
Mason's Workshop | 4 Stone per day | 25 Funds per day | Requires 1 Housing
2500 Funds, 50 Stone, 20 Timber |
- Stonecutter Guild | 6 Stone per day | 50 Funds per day | Requires 2 Housing
2500 Funds, 100 Stone, 30 Timber |
- Stonecutter Hall | 8 Stone per day | 75 Funds per day | Requires 4 Housing, City Hall
2500 Funds, 100 Stone, 50 Timber |
Woodcutter's Lodge | 4 Timber per day | 25 Funds per day | 2500 Funds, 20 Stone, 50 Timber |
- Carpenter Guild | 6 Timber per day | 50 Funds per day | Requires 2 Housing
2500 Funds, 30 Stone, 100 Timber |
- Carpenter Hall | 8 Timber per day | 75 Funds per day | Requires 4 Housing, City Hall
2500 Funds, 50 Stone, 100 Timber |
Specialized
Players can eventually choose up to 6 Specialized buildings to place in their City (or more realistically, a City Hall and 5 of the other 8 possible buildings). Failure to complete a certain New Sirocco quest on time may limit Specialized buildings to a maximum of only 3.
Name | Features | Production | Upkeep Costs | Construction |
---|---|---|---|---|
City Hall | Two Beds to sleep in |
20 Funds per day per Housing | None | Requires 3 Housing
4000 Funds, 120 Stone, 120 Timber |
Blacksmith shop | Sal Dumas, Blacksmith shop | 100 Funds per day | 5 Food per day | Requires 3 Housing
1x Flash Moss 3000 Funds, 120 Stone, 60 Timber |
Alchemist shop | Luc Salaberry, Alchemist
+1 Housing |
100 Funds per day | 5 Food per day | 1x Petrified Organs
3000 Funds, 60 Stone, 120 Timber |
Enchanting Guild | Enchantments for equipment | None | 50 Funds per day | Requires 4 Housing, City Hall
5000 Funds, 160 Stone, 100 Timber |
Food Store | Brad Aberdeen, Chef
+1 Housing |
40 Food per day | 5 Food per day | Requires 3 Housing
3000 Funds, 80 Stone, 80 Timber |
Gladiator's Arena | An arena to fight in for prizes | None | 50 Funds per day | Requires 4 Housing, City Hall
1x Bloodroot 5000 Funds, 120 Stone, 60 Timber |
Chapel | Owen, Healer | None | 50 Funds per day | Requires 4 Housing, City Hall
1x Ectoplasm 5000 Funds, 200 Stone, 100 Timber |
General Store | Patrick Arago, General Store | 100 Funds per day | None | Requires 3 Housing
3000 Funds, 80 Stone, 80 Timber |
Water Purifier | Access to Sparkling Water | None | 25 Funds per day | Requires City Hall
1x Diamond Dust 4000 Funds, 110 Stone, 70 Timber |
Specialized Upgrades
For specialized buildings, you can only pick one of the two available upgrades. Some upgrades require a certain faction.
Upgrade | Features | Production | Upkeep Costs | Construction |
---|---|---|---|---|
City Hall
- Embassy |
The beds grant Sleep: Embassy | No change | None | Requires 6 Housing
1x Diamond Dust 6000 Funds, 100 Stone, 200 Timber |
City Hall
- Krypteia Hideout |
Infuse Blood | No change | None | Must be a member of Blue Chamber
Requires 6 Housing 1x Ectoplasm 8000 Funds, 200 Stone, 100 Timber |
Blacksmith shop
- Weapon Forge |
Sal crafts Hailfrost Set weapons | 150 Funds per day | No change | 1x Diamond Dust
6000 Funds, 200 Stone, 100 Timber |
Blacksmith shop
- Armor Forge |
Sal crafts Chalcedony Set armor | 150 Funds per day | No change | 1x Amethyst Geode
6000 Funds, 200 Stone, 100 Timber |
Alchemist shop
- Fletcher's Workshop |
Advanced Arrows stocked
Arrowhead Kit stocked |
150 Funds per day | No change | 1x Chromium Shards
6000 Funds, 100 Stone, 200 Timber |
Alchemist shop
- Levantin Laboratory |
Kirouac's Breakthrough | No change | No change | Must be a member of Heroic Kingdom
1x Bloodroot 8000 Funds, 100 Stone, 200 Timber |
Enchanting Guild
- Expanded Library |
9 more enchantments | None | No change | 1x Ectoplasm
6000 Funds, 100 Stone, 200 Timber |
Enchanting Guild
- Soroborean Laboratory |
Infuse Mana | None | No change | Must be a member of Sorobor Academy
8000 Funds, 200 Stone, 100 Timber |
Food Store
- Inn Expansion |
+3 Housing
Provides an Inn to sleep in |
40 Food per day | 15 Food per day | Requires City Hall
6000 Funds, 160 Stone, 200 Timber |
Food Store
- Communal Garden |
Free selection of Food each week | 65 Food per day | No change | Requires City Hall
4500 Funds, 120 Stone, 300 Timber |
Gladiator's Arena
- Training Grounds |
Access to Weapon Master | None | 100 Funds per day | Requires 5 Housing
9000 Funds, 100 Stone, 200 Timber |
Gladiator's Arena
- Combat Academy |
Access to Specialist | None | 100 Funds per day | Requires 5 Housing
9000 Funds, 150 Stone, 150 Timber |
Chapel
- Temple Expansion |
Increases power of Healer's buff | None | No change | 1x Chromium Shards
6000 Funds, 250 Stone, 150 Timber |
Chapel
- Lotus of Light |
Elatt's Intervention | None | No change | Must be a member of Holy Mission
8000 Funds, 250 Stone, 150 Timber |
General Store
- Courier Wagon |
Extra items in store from other regions | No change | 10 Food per day | Requires 6 Housing
1x Flash Moss 5000 Funds, 100 Stone, 100 Timber |
General Store
- Caravan Wagon |
One-way fast travel to other cities | 150 Funds per day | 10 Food per day | Requires 6 Housing
6000 Funds, 100 Stone, 100 Timber |
Water Purifier
- Distillery Unit |
Free Gaberry Wines each week | 100 Funds per day | None | 1x Flash Moss
6000 Funds, 150 Stone, 150 Timber |
Water Purifier
- Fountain of Life |
Access to Healing Water as well | None | 50 Funds per day | 1x Bloodroot
6000 Funds, 100 Stone, 200 Timber |